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Dom Pedro II
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The College of New Jersey
Nov 1999 time: 05:12
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I've been noticing a lot of posts on units, civs, improvements, and techs we want... I think we should steer away from this subject. First of all, these features are pretty good in Civ2 already. Second of all, these things will be more important later on. Third (and most importantly) you can always just change the names and graphics for these things anyway!
Instead, we should be talking more about the meat of the game. That stuff which will not be changeable. What are th capabilities of units, customization of unit features, quantity of possible civilizations, civilization qualities and diplomatic characteristics and abilities, improvement functions and limitations, and research system and special technology functions.
The other stuff can wait, or can be changed.
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"...The highest realization of warfare is to attack the enemy's plans; next is to attack their alliances; next to attack their army; and the lowest is to attack their fortified cities." - Sun Tzu
"I think anybody who doesn't think I'm smart enough to handle this job is under-estimating" - George "Dubya" Bush
Dom Pedro II - 2nd and last Emperor of the Empire of Brazil (1831 - 1889). :Hannibal3
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Kumiorava
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quote:

Originally posted by DarkCloud on 12-25-2000 02:44 PM
I for one care more about gameplay, but considering that Firaxis is now on the Concept Art stage of their project, it would only seem wise that we discuss that and leave the programmable aspects of the game for later discussion.
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Do you really think so? I for one believe Firaxis should do AI and gameplay first, and leave the artwork last. However, I don't think Firaxis is concentrating exclusivly on any aspect of the game right now. Of course they want to put out some concept art or maby even a few preliminary in-game screenshots to keep us consumers happy, but that doesn't mean that art is the only thing under work at the moment. The team's programmers have probably been cranking out code for the AI and game engine for almost a year now, and much of the artwork isn't needed untill the game engine can use it. Right now, all we have from Firaxis is a few concept images of units, and there's no telling how old they are. Could be that they've just started the art design (not likely), or that we will get to see some fancy screeshots as soon as the official Civ3 site comes online ("very soon now"). We've also had a some questions from the team members that seem to indicate the development has advanced well into the coding phase (they're asking about customization tools, witch they probably wouldn't do unless they had a pretty good idea what they can give us within the capabilities of the AI and the engine).
So yes, it does make sense to talk about gameplay and AI now and not later. In fact, it might very well be that it's too late to change or add much any more when it comes to the AI and the engine. The graphics can be discussed further when we have some idea what Firaxis is actually planning to make the game look like. That will be the right time to complain about riflemen with ill-shaped hats or too dark/light/colorfull terrain graphics. 
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