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Alex
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Brasil
Mar 1999 time: 02:17
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I don’t think that Brian Reynolds would start his own company with a AOE clone. He would be spelling death to his plans if he would do it.
From what I could see, it seems that they are going for a hybrid approach. Some elements would be essentially TBS (empire management) and others would be RTS (combat on a tactical level). In fact, this is what BR himself seems to indicate:
quote: "It's not so much that we've taken real-time strategy and jammed the kitchen sink into it. We looked at real-time strategy and took what we thought were the really fun things." |
I’m sure that BR can bring new ideas and features to an already exhausted genre. So far, I like the graphics, and some of the ideas seem pretty interesting. Of course, as Yin said, the devil is in the details, and I would have to play the game to see how it performs.
But one thing reveals a good sign of things to come: the game, as it is now, seems playable, and won’t be released until 2003, which means that the development team will have probably an entire year to fine tune it. And this means a game with fewer bugs and properly finished.
Sure, I never liked RTS games. Maybe I’ll give Rise of Nations a try. We’ll see.

Last edited by Alex on 28-02-2002 at 09:30
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Alex
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Brasil
Mar 1999 time: 02:17
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Ok, now I'm worried.
This is from the official Microsoft site about RoN (you can check it on the Miscellaneous page here at 'Poly):
quote: Designed with the casual audience in mind, gamers will be able to move through the game timeline quickly and have a satisfying game experience without playing for hours. |
"Casual audience"? "Move through the game quickly"? I know that RTSs are not known for its strategic depth, but this is not promising at all... On the RoN section at the BHG site, someone talks about "streamlined gameplay" or something like that. Seems like hardcore strat gamers will be disappointed once again. Yeah, I know, RoN is RTS, one cannot expect strategic depth from an RTS blah blah blah... But I was confident that BR could bring new life and intelligence to this genre. I cannot judge the game, of course, and I'll have to wait and see, but...
... this "casual audience" thing is a big huge letdown to me. 
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