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John Paul Jones
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Peacekeepers.
johnpauljones@oceanfree.net
Preferred options (flexible):
Transcend Level.
Last edited by John Paul Jones on 28-02-2002 at 05:14
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duMa
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Greetings!
We have another interested party!
JPJ's rules look good, though I'd prefer blind research. It's not 100% necessary, but preferred.
Gimme the Believers... might be interesting to try.
modowd724@hotmail.com
(recently started two other games... am I going to be overwhelmed this time next year?)
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Dreifels
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Alpha Centauri
Oct 1999 time: 06:17
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I'm in (so far still possible)
Prefer Gaia
I suggest not to play in Transcendent but in Library as that will slow the game a lot, don't try to make same settings in a PBEM as you prefer to play in a single user game normal. Your enemies not the AI is but other human players and so the difficulty is reduced to fighting against worms and such for all then. At last the game will be much slower in development and may need much more than 250 years then.
Dreifels@gmx.net
Last edited by Dreifels on 27-02-2002 at 17:59
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duMa
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Vvelcome to the boards, Tom201 
- Classic AC means no Alien Crossworlds, which is the add-on, yep. You should have Version 4 though!
- PBEM works the same way as hotseat, but you can't peek over your opponent's shoulder (though... I'm still too new to know what PBEM stands for)
- 4 turns/day? Probably not. 1 turn per day if we're lucky. I'd like to set that with a gavel. 1 turn per day, everybody! I can say it and it happens most of the time, but people go on vacation and die now and then, so delays are expected.
- German 4.0... I have no clue. I'm sure someone else is answering this thread as I type.
- Usual PBEM game? Unsure as well. I'd assume at least a year. Again, someone else can answer that one.
On a note of my own, will we have a CMN? Googlie would be good, yes. Qantaga did another game of mine and he seems good too. We'll have to lure someone here 
heehee, thanks Googlie. Y'snuck in seconds before this posting hit the board
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duMa
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Footnote: Quite a multi-national game. Canada, Ireland, Sweden, Romania, Netherlands, USA and Alpha Centauri (nice internet connection, Dreifels!).
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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Suggested Title:
It's a Capitalist's World
(i.e. - Morgan might have a chance at winning !!)
This will be a SMAC v4.0 game
Difficulty level is Librarian, tweaked (see below)
Players, in turn order, are:
Dreifels: Gaians
SPasmofiT: Hive
-Contact-: University
Tom201: Sparta
duMa: Believers
John Paul Jones: Peacekeepers
The AI faction will be a somewhat tweaked Morgan
World is 50% to 70% water, huge planet, average everything else (rare worms disadvantages the Gaians).
Game conditions are:
all winning conditions - on
do or die - on
look first - on
tech stagnation - no
spoils of war - no
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
(Ironman off - this allows a player to save a game in mid-turn if interrupted, and resume later. With ironman checked he can't do that)
other conditions:
Morgan will start with his HQ's already built and a couple of goodies to help him along in the mid game where the AI generally fall behind (I wish there were some way to make them dormant until a certain number of turns had passed, or an appropriate tech was dicovered, but ah, well, we can't be that precise)
Suggested play rules (Forum Wars set)
• Communications - none till contact, obtain commlink, or build Empath Guild
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Do these look acceptable?
Googlie
Last edited by Googlie on 28-02-2002 at 06:43
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Tom201
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Amsterdam
Dec 2001 time: 05:17
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Jop rules are ok for me.
Tom
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Dreifels
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Alpha Centauri
Oct 1999 time: 06:17
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well, at last it's similar. But 2 differences:
a) you can control where it sleeps or if it in nirwana. Optimal is if all make an email to all layers *including themselfe* and as this then is to send at same time when the sav is send, all can control nerby when it arrives.
So it's more precise.
b) it's more easy. To send such an email takes less time thanlogin here, search the thread, identify, post, send, the more, as sometimes it's not easy (like now) to get access here, if the Internet routing is busy or something else.
c) reading here to control if/when the other have send their file needs much more time, and If we really can be so fast that we reach 3-4 turns/day it will mean either, there are postings too late in bundle, or, you need more time to read/post here than for palying your turn.
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