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whosurdaddy
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New York
Jun 2001 time: 00:17
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Has anyone ever seen the AI use artillery type weapons in a massed and effective way. I have never, and was wondering if anybody else thinks this issue should be addressed in the future. I mean having an entire class of weapons basically ignored by the AI seems like a serious defect to me.
And does anyone else hate the concept of razing cities. These huge wars will break out where the AI will do nothing but raze each other's cities, and I'll wind up with a map where half the map is nothing but wasteland. How on earth will scenarios be possible anyway, if for example, the Germans raze all the cities in Western Europe upon their capture in a ww2 scenario? Basically, i think there should be a way to turn off razing.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:17
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When the AI razes cities, I fill in the space myself. Burning cities to the ground is a "strategy" from the Iron Age and the later Ghenghiz Khan experience. This AI behaviour would have big implications for scenarios, if anyone could actually create any.
As to artillery, the AI does not use it well in the offense, although it seems to use bombers very well. The AI does defend with catapults/cannons/artillery, etc. However, when I take a city where a cannon whacked the head off my first attacker, I don't capture the guns, they disappear. I have caught AI catapults in the field, on the road between cities, and captured it after killing the units with it. However, in cities, the guns seem to have been destroyed whether I keep the city or raze it.
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whosurdaddy
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New York
Jun 2001 time: 00:17
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True, sometimes razing can be the best strategy, but there will be times, such as in scenarios, when razing just shouldn’t be an option (all though we don’t have to worry about this apparently for a long time L) . Also, mass razing of whole civilizations is extremely un-aesthetically pleasing, and not realistic, especially in the modern age. Can anyone give me an example of any large modern cities ever being completely wiped off the face of the earth in real world history after say, the year 1400? Even the cities razed by Sherman in the south during the american civil war eventually grew back, as did cities such as Tenolchtichan in Mexico (or however u spell it???) which were “razed” by Spaniards but eventually grew back to become colonial spanish cities.
What the concept of razing does, is it means that one no longer has to be able to defend your conquest in order to be effective. For example, a player can launch reckless surprise attacks against a much larger civ with the mere hope of netting a few large cities, which can then be instantly razed to the ground. The whole concept of being able to counterattack and retake conquered land is completely negated.
In the game I am playing now, the Persians razed every other civilization on the planet. All this time, I had been building up in order to launch a war to basically conquer the world, and now I find there is nothing left to conquer but a single Persian civ, which only has like 30 cities, the rest of the world is a vast wasteland. Where is the fun in this? And when has real world history ever followed anything even remotely similar to this model, even remotely??? When has something like this ever even been possible???
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whosurdaddy
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New York
Jun 2001 time: 00:17
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quote: Originally posted by Blaupanzer
Have you heard about nuclear war. The city built on the site of the old Hiroshima is also called Hiroshima. However, so little was left of the old city that those few pieces are amuseum. It is possible. |
Yea, uhh, i have, but im not talking about nuclear war, im talking about razing cities, and the bad effects that this has on both gameplay and realism.
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