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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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I like the government scope in CTP2 so I guess I would lie to see more governments and....
- Fisheries and
- Advanced fisheries
- Advance Irrigation
- Mega Mines etc
this keeps the game competitive and players climbing the ladder of progress.
However... the one thing you can customise in the CIV3 editor is governments.. so you can add your own. And the editor supports a reasonable amount of modifiers to justify new govs.
Of all the lack of scope (and vision) that CIV 3 has.. limiteed choice of govs shoud be of least concern.. at least we can remedy this one!
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exeter0
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Sydney, Australia
Nov 2001 time: 15:17
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you're right... i missed the fundamental point of your post!
Why should we need to attack the editor to model a level of scope that the developers should have had.
To be honest i've never played SMAC... but i'm sure I would be frustrated at not seeing a lot of it's functionality in CIV3 (lik eI do with CTP2).
I just don;t think CIV3 encompasses all the thinngs we loved from it's predecessors, SMAC (I'm guessing here) and CTP/2.
While I like CIV3... I should love it. Can't help feeling short-changed.
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The Thinker
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I'm fine with the number of governments. I am disappointed that the ones given are so wussy. I personally think Democracy is a good form of government.
Rik
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The Andy-Man
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Tory Party of 'Poly
Jul 2001 time: 05:17
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quote: I still keep on playing though.... |
me to, i am really disapointed with civ3, but for some reason i keep playing because i WANT to enjoy it. i cant though 
and as for govt.s the ones we got are crap and usless, in civ2 you were did if you stayed in despotism for to long, in civ3, you can stay in it as long as you want and it makes no difference at all, infact, you might as well just stay in it.
and the editor dosnt give enogh choices, like minimal corruption spread communally, we cant do that, so if you want communal you have to have it terrible still. and therer are other things (no way to punish war with out war weariness, yet this is unfair and stupid).
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Civ 3 is a lame duck; I'll have to wait until another developer comes foward and puts out a game that doesn't take backward steps.
With the advancement of technology taking the steps it has in just the last two years, it was very disturbing to see how Civ 3 turned out. This genre of game needs a new 'traiblazer', Firaxis has fallen off of the proverbial horse and is no longer a leader in this category. They kept this game too simple. It looks like they kept the things that were easy to carry over and dropped the ones that would of required more work. Instead of delivering a truly inspiring game, we got an emmisions controlled version of Civ 2 with a new paint job; when I was expecting a completely new car. Civ 2 had four wheels, seats, windshield, steering wheel,........; I expected similar/like items in Civ 3, except I didn't expect them to be dumbed down. I expected an improved version of them and some new fancy stuff. Granteds there was some new stuff (some very nice) but overall, I'm disapointed with the way they made the game. I really wonder if they were all that happy themselves?
Does anyone know of any developer's out there considering(to work)/working on a game in a genre such as the Civilization series of games?
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Mars
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Maryland, USA
Sep 2001 time: 00:17
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I agree with bigfree1, civ3 in many ways was a disappointment, the only good additions in my opinions were culture, AI and graphics. Everything else were superior in either civ2, ctp, ctp2, or SMAC. They even got rid of some fundemantal civ2 stuff like even the most basic of basic scenario creaters. (yes that was in the orginal version, you could at least put down units and cities, change knowledge for different civs, in fact for those who never owned the orginal version everything in MGE's cheat mode bar is from the first release of civ2.) Things like MP weren't added. Combat was made incredibly more simple (i made a model for it in C++ class in like five minutes) and dumbed down. If you think the armies were new play ctp where not only there are armies but good versions of them (in ctp you not only had to be a strategition but also a tactican. You could defeat superior groups in numbers by having shortranged in the front with flankers on the side and ranged out of harms way in the back. Also you didn't have to pay to build armies you automatically got the ability along with everyone else.) and the government system of SMAC (which far outstripped any other systems government system i've seen yet).
Don't get me wrong I'm not totally against the game, in fact it is an ok game, but i'm very disappointed in its presentation and elements, and think it could have been done extremely better
BTW, MOO3 sounds like a promising game. It sounds as though they're adding a horde of new cool features you should check it out.
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GePap
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of the Big Apple
Nov 2001 time: 23:17
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Simplicity is both a fuction of the number of rules and the clarity of them- I found SMAC more simple than civ3 because, while there are morethings to do, they follow simple patterns and are sensible. What about a gopvernment just collapsing in the middle of a war, when all cites are in WLTKD? That's chaotic, not simplistic.
Civ2 had far more than Civ, and was a far better game. I don't mind the Unit Gallery gone- for Civ it makes no sense. I don't mid things like the fungus gone and so forth, but the diplomacy and internal management in SMAC was, if more numerous, far more entertaining and player friendly than Civ3. Players had choices in SMAC, choices that allowed them to make their socio-political situation fit to their playing style. In civ3, you must conform to the few given standards or fail. Look at all the crap over MPP and trying to figure out when to go to war with a dem, how long before, if not relegious, to go into a long and sometimes crippling revolt to change over to communism if you think you won't make it fast enought to win with a dem. The whole great leaders! I mean, that is just based on randomness, and there is nothing more complex than randomness.
Social enginnering was a great advancement for TBS in SMAC. That Fixaris got rid of it is sad.
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ACooper, you are WAY off base calling SMAC crap! Have you ever seriously played it, I don't think so, because if you had you would have had more fun with it than you do now with Civ3.
This, of course, is based upon the assumption you're a reasonably intelligent individual. But maybe since you called SMAC 'crap', well, maybe we shouldn't assume too much about you......
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