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Hrnac
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Wisconsin
Dec 2001 time: 23:17
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One of the major issues with Civ 3 is the bottleneck effect of the different ages. In Civ 2 one could target certain key techs and race towards them bypassing other techs. This is not quite the case in Civ 3. I have been looking at the first three tech charts and would like to offer the following question to the Civ 3 community.
Is it possible to redesign the first three tech trees to allow for a Civ 2 style of research?
I am thinking that there would only be one required tech for the ancient, middle and industrial ages with several dead-end lines that would contain valuable items. The result of this should have the following effects:
1. Make the Great library very valuable if using the “beeline” research strategy.
2. Make tech trading even more important. Especially for the important dead-end techs.
3. Make resources linked to dead-end techs very valuable.
I would like to get input from the rest of the Civ 3 modders and see if this is a viable mod option. If it were, I would like to look at doing this and would appreciate any help offered.
-Hrnac
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Hrnac
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Wisconsin
Dec 2001 time: 23:17
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Here is version 1.0 of my new ancient era tech tree. I have included a new tech called Animal Husbandry (credit goes to Vel's mod for this). The old Civ 3 ancient tech tree had 21 techs with 18 required to advance. This one has 22 techs with 7 required to advance. I will begin playtesting to see what changes might be required for balancing. I might make all the abcient base techs required for advancement as well, which would increase the total needed for advancement to 12.
Thoughts?
-Hrnac
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Hrnac
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Wisconsin
Dec 2001 time: 23:17
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Dang, can anyone tell me how to either insert an image or attach one?
-Hrnac
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Mizaq
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San Diego
Nov 2001 time: 21:17
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put the file in a zip and then upload it, or rename the file from tech.jpg to tech.zip and then let us know to rename it after we download it.
if you want to show a picture you need to host it on your website and then hit the IMG button in the VB Code section above the text box that you type in when you are entering a message. enter the website of the picture into the pop up window and there ya have it.
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Hrnac
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Wisconsin
Dec 2001 time: 23:17
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Here is a crude attempt to diagram my reworked ancient tech tree. The main problem with reworking the tech trees is that there will always need to be a bottle neck at the end of the 3 beginning eras due to the eras being hard coded. After reviewing the Civ 2 ancient tech break down, I have picked The Republic as my bottle neck era advancement tech.
The required techs for advancement are Alphabet, Mathematics, Writing, Philosophy, Literature, Code of Laws and the Republic. Racing through these 7 techs will advance one to the middle ages but will also leave one very weak if one didn't trade techs or grab the goody huts. As always, the goal here is to create more choices for the player to make.
Please feel free to comment and offer suggestions.
-Hrnac
Bronze Working--------------Iron Working
Pottery-------------Masonry----------Construction
Alphabet--------- Mathematics--------Code of Laws, Currency
Alphabet------Writing---------Literature, Philosophy-----The Republic
Animal -----------Horseback Riding----------Map Making
Husbandry
The Wheel--------Warrior Code------Monarchy
Ceremonial Burial--------Mysticism---------Polytheism---Monarchy
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TechWins
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Arizona
Apr 2001 time: 22:17
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Here is how the old tech tree was done:
BroWork-----IroWork-----Constr(req: Mat)
Mas-----Math(req: Alp)-----Curr
Alph-----
-----------Writ(req: Alp)-----
---------------------------------Phi-----
------------------------------------------Rep(req: Phi & CodLaw)
---------------------------------CodeLaw-----
---------------------------------Lit
---------------------------------MapMak(req:Pot)
Pott-----
Whe-----
---------------Hors(rea: Whe & WarCod)
WarCod-----
CerBur-----Myst-----Poly-----Mon(req: WarCod)
bold = optional advance
And here is how I proposed for it to be changed (I suggested this for Korn's Blitz Mod)
BroWork-----IroWork-----
Mas-----Constr(req: IroWor & Mat)
----------Math(req: Alp)-----Curr
Alph-----
----------Writ-----CodeLaw-----Rep(req: Phi)
--------------------Lit-----Phi-----
--------------------MapMak(req: Pott)
Pott-----
Whe-----
---------------Hors(rea: Whe & WarCod)
WarCod-----
CerBur-----Myst-----Poly-----Mon(req: WarCod)
bold = required advance
Notice the difference in what bold equals between the two tech trees. What do you think of this?
Last edited by TechWins on 02-03-2002 at 04:52
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