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Ricardo is offline Ricardo
Settler
Netherlands
Dec 2001
time: 06:17
Question  Old Post 28-02-2002 00:28
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#1 Report this post to a moderator
MPP's as a prelude to war Support Apolyton, buy Civilization 2

Does anybody feel that MPP's should not work the way they do ?

Look, I have no problem declaring war on France when they invade my MPP-Partner Egypt, but when Egypt starts the war ...... at least give me a chance to think it over !

On the other hand, in my latest game I was bullied by the evil Germans who were the most powerful civ in the world. I got MPP’s with all other civs on _my_ continent, declared war on Germany and invaded with a mighty warrior. When the Germans killed my invasion force, their fate was sealed. I stayed within my own borders, developed my army, and when the(ir) war was finally over, I had no problems uniting the continent under Roman flag.

I guess my partners didn’t read the fine print on the contract before signing it.

Although I enjoyed it, it felt a bit like cheating. Anyone have similar experiences ?

Flight is offline Flight
Warlord
of Ombey
Jan 2002
time: 05:17
  Old Post 28-02-2002 00:31
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absolutely
its a system open to explotation by drawing the AIs into wars and leaving them to it.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 28-02-2002 01:58
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I think the MPP's suck.

haveing the AI's fight your wars, though, is realistic. its just. pelpe had MPP's in RL WAY before nationalism, its just a think, i will protect you if you protet me.

but MMPs are just dumb. the minute the AI gets the tech, they all sign one with each other, meaning a democracy/republic is screwed if some one atacks him cos they WILL have an overseas MPP partner.

Kilroy_Alpha is offline Kilroy_Alpha
Warlord
Seattle, WA, US
Jun 2000
time: 21:17
  Old Post 28-02-2002 05:12
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You're only obligated to declare war if one of your partners is invaded, right? That's how it was with 1.16. Did they change this?

Dida is offline Dida
Prince

Jan 2000
time: 05:17
  Old Post 28-02-2002 05:33 Visit Dida's homepage!
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MPP is not just prelude to war, it is prelude to world war.

ProfEclipse is offline ProfEclipse
Settler
Winter Garden, FL - USA
Feb 2002
time: 00:17
  Old Post 28-02-2002 06:21
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quote:
Originally posted by Kilroy_Alpha
You're only obligated to declare war if one of your partners is invaded, right? That's how it was with 1.16. Did they change this?


I've been sucked into a number of wars where my MPP partner declared war on another civ. First I get the message "Germany has declared war on India." Next turn, I get the message "Due to our MPP with Germany, we must declare war on India."

Now, I love a good war now and then, but war weariness under a democracy really takes the fun out of it!

Random Passerby is offline Random Passerby
Warlord

Jan 2002
time: 05:17
  Old Post 28-02-2002 06:27
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Suffering from ads?

In my experiences, one of three things happens at Nationalism:

Scenario 1. A few civs form MPPs with each other. Then a few of those civs form MPPs with civs in other pacts. Soon just about everybody has MPPs with most of the world, and no one's stupid enough to launch any attacks on anyone. The world remains basically at peace for the rest of the game (boring).

Scenario 2. A few civs form MPPs with each other. Then a few of those civs form MPPs with civs in other pacts. Soon just about everybody has MPPs with most of the world... but someone's stupid enough to attack. Their attack triggers the target civ's MPPs, who all attack the original civ... even the ones that had MPPs with them, too. Then their attacks trigger the original attackers' remaining MPPs... even the ones that had MPPs with the counter-attacking civs, too. Pretty soon every single civ is at war with every single other civ (silly).

Scenario 3. A few civs form MPPs with each other. Then due to cross-pact hostility, no one on either side forms any alliances of any sort across the two (or sometimes three) pact groups. Both alliance groups are intimidated by the other and seek to draw in the remaining neutral nations to their pact. Sooner or later someone in one of the alliances will decide to snag some territory from a minor neutral player... and eventually someone from the opposing alliance group realizes that it would upset the balance of power if the aggressor civ actually managed to take over that much territory. They declare war; both sides' MPPs kick in, and there's a mad rush to buy whatever civs are left in to each side using military alliances. Pretty soon you've got a nice proper world war (fun!).

jabroni154 is offline jabroni154
Settler

Feb 2002
time: 05:17
  Old Post 28-02-2002 18:17
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I just played a game with Scenario number 2 and it was pretty stupid. From Nationalism onwards, the whole world was continually at war. It started off reasonable enough but as soon as various MPP's would expire (or even not), somebody would switch sides and then a whole new slew of MPP's would create another war.

It was just crazy, pretty much constant war without any sort of break. If peace was declared, that player was bought off within one or two turns to declare war somewhere else or to suddenly have some new magic alliance with their former enemy. The diplomacy seemed to be pretty much a joke as alliances swapped just one or to turns afterwards. It was so amusing that I had to laugh at times at how much the AI flip-flopped.

I must say, it was highly amusing though when I nuked the Americans and half of the world (that I was at peace with) declared war for no reason (or at least that I know of).

Velociryx is offline Velociryx
Moderator
of Candle'Bre
Apr 1999
time: 05:17
  Old Post 28-02-2002 20:34 Visit Velociryx's homepage!
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I dunno....on the one hand, I sorta like it...gives you the chance to play the role of puppet master, cos it's generally pretty easy to get the AI's all wrapped up in MPP's and then lure them into fighting amongst themselves, while you devote your time and energy into propping up the losing side to prolong the fun....this is one of the easiest way to take firm control of the game, in fact. Keep the AI's in Communism, while you stay in Dem and undo much of their production and research advantage.

Still, once you master doing it, there's not much variation on that theme.

-=Vel=-

Deathwalker is offline Deathwalker
Prince
Great Britain
Mar 2000
time: 05:17
  Old Post 28-02-2002 21:07
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Put an end to popups!

Though I feel that the MPP system does lead to a world war. IU think that within the game hat will always heppen in the end. Which is terrable for Democracy because of war werieness. You can never kill a enemy fast enough for your people to be happy. So I think the game it two biased twards dictatorships.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 28-02-2002 23:36
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the problem with civ3 (and all of em really) is every nation is important. there is no dependency nations of minor countries that are worthless. so it is enevitable wars will happen, and in Civ2 they were for noe reason (no reasource system) and in civ3 they could be for a reason, but most likly just cos i am bored once i hit the modern era with nice never-to-be-obsolete weapons.

godinex is offline godinex
Prince
because I'm the son of the King of Kings.
Jan 2002
time: 23:17
  Old Post 28-02-2002 23:49
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Avatar Enlargement: We've got the solution

quote:
Originally posted by The Andy-Man
the problem with civ3 (and all of em really) is every nation is important. there is no dependency nations of minor countries that are worthless. so it is enevitable wars will happen, and in Civ2 they were for noe reason (no reasource system) and in civ3 they could be for a reason, but most likly just cos i am bored once i hit the modern era with nice never-to-be-obsolete weapons.


Ilike your signament

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:17
  Old Post 01-03-2002 02:13
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i would be happy you like my sigmanent if i new what one was....

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