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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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You're only obligated to declare war if one of your partners is invaded, right? That's how it was with 1.16. Did they change this?
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Dida
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MPP is not just prelude to war, it is prelude to world war.
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ProfEclipse
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Winter Garden, FL - USA
Feb 2002 time: 00:17
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quote: Originally posted by Kilroy_Alpha
You're only obligated to declare war if one of your partners is invaded, right? That's how it was with 1.16. Did they change this? |
I've been sucked into a number of wars where my MPP partner declared war on another civ. First I get the message "Germany has declared war on India." Next turn, I get the message "Due to our MPP with Germany, we must declare war on India."
Now, I love a good war now and then, but war weariness under a democracy really takes the fun out of it!
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Random Passerby
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In my experiences, one of three things happens at Nationalism:
Scenario 1. A few civs form MPPs with each other. Then a few of those civs form MPPs with civs in other pacts. Soon just about everybody has MPPs with most of the world, and no one's stupid enough to launch any attacks on anyone. The world remains basically at peace for the rest of the game (boring).
Scenario 2. A few civs form MPPs with each other. Then a few of those civs form MPPs with civs in other pacts. Soon just about everybody has MPPs with most of the world... but someone's stupid enough to attack. Their attack triggers the target civ's MPPs, who all attack the original civ... even the ones that had MPPs with them, too. Then their attacks trigger the original attackers' remaining MPPs... even the ones that had MPPs with the counter-attacking civs, too. Pretty soon every single civ is at war with every single other civ (silly).
Scenario 3. A few civs form MPPs with each other. Then due to cross-pact hostility, no one on either side forms any alliances of any sort across the two (or sometimes three) pact groups. Both alliance groups are intimidated by the other and seek to draw in the remaining neutral nations to their pact. Sooner or later someone in one of the alliances will decide to snag some territory from a minor neutral player... and eventually someone from the opposing alliance group realizes that it would upset the balance of power if the aggressor civ actually managed to take over that much territory. They declare war; both sides' MPPs kick in, and there's a mad rush to buy whatever civs are left in to each side using military alliances. Pretty soon you've got a nice proper world war (fun!).
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jabroni154
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I just played a game with Scenario number 2 and it was pretty stupid. From Nationalism onwards, the whole world was continually at war. It started off reasonable enough but as soon as various MPP's would expire (or even not), somebody would switch sides and then a whole new slew of MPP's would create another war.
It was just crazy, pretty much constant war without any sort of break. If peace was declared, that player was bought off within one or two turns to declare war somewhere else or to suddenly have some new magic alliance with their former enemy. The diplomacy seemed to be pretty much a joke as alliances swapped just one or to turns afterwards. It was so amusing that I had to laugh at times at how much the AI flip-flopped.
I must say, it was highly amusing though when I nuked the Americans and half of the world (that I was at peace with) declared war for no reason (or at least that I know of).
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