 |
|  |
 |
|
Lemmy
|
 |
Bubblewrap
Dec 2000 time: 06:17
|
|
I had this idea about making a space battle game, the idea is that two or more players get a number of points, and they can then spend their points on designing their own ship(s). Once that's done, the game starts on a (random) map and the players fight it out. You can assign ships to a group and command the ships in a group as it is one ship.
But i'm not sure if it should be realtime or turnbased, and even if i knew that, there are still some variations to consider,
Real-time all the way, the basic clickfest ala command & conquer
Real-time with pauses, the pauses would occur at set intervals, and last a fixed time, or untill the last player indicates he is ready to continue, during the pause, the player can check the ships and give new orders. Maybe you can only give orders during the pause?
turnbased, one player at a time, during each turn a player can move all of his ships
turnbases, one group at a time, each group has a sequence, which is equal to the ship with the lowest sequence.
turnbased, one ship at a time, no groups with this option, each ship has their own sequence, depending on their design, the player can move only that ship during the turn, ships with higher sequences will eventually have more turns.
|
|
|  |
 |
|
ColdWizard
|
|
how about turn-based, one ship at a time, but allowing ships to be either solo or assigned to a group (groups move at lowest)?
|
|
|  |
 |
|  |
 |
|  |
 |
|
Lemmy
|
 |
Bubblewrap
Dec 2000 time: 06:17
|
|
quote: The second one is the phased combat system. The game is turn based, and each turn is further subdivided into "impulses." For historical (in terms of this game) and design reasons there are 32 impulses to each turn. Ships may or may not move in an impulse depending on its speed. The faster a ship, the more it can move.
|
that is way more complex then what i'm doing
i'm keepin it simple with the turn-based, well, simpler then that, each ship has a sequence, for example 15, and a counter.
Here's what i do to decide whose turn it is, i look through all the ships, and see who has the highest counter above a certain number, i use 100 now. If there is no ship with a counter above 100, then i raise the counter off all the ships with their sequence, and check again, i do this untill there is a ship with a counter above 100.
Each ship has movement points, and each weapon has a fire rate, or reload rate, which means they can only fire once every [fire rate] turns. A ship can fire and move in the same turn
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|