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=DrJambo=
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Athens of the North
Jan 2002 time: 05:17
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Um, correct me if you think i'm wrong, but wouldn't coastal squares be better giving a food of 2 instead of 1.
Therefore when a harbor is built, this would increase to 3?
It seems at the moment that coastal cities really suffer when compared to inland cities!?
I'm sure in Civ2 coastal cities were really useful...??
It would also help with the construction of navy and might make them a more viable option for both human and AI?!
Last edited by =DrJambo= on 28-02-2002 at 03:13
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:17
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I disagree. First of all if the tile has a fish then you're getting that anyway, which is better because otherwise, what are your people eating? Also giving every coastal city what is effectively a grassland with wheat is a little unbalancing.
What I wish they would do is allow us to transfer food between our cities. This was an excellent feature in civ2 and why they took it out of civ3 is beyond me. I can't count how many times I've seen an excellent city site with high production potential but knew building a city there was ridiculous because I would never be able to get enough surplus food to mine the surrounding areas.
Just something else to chalk up to poor design and rushed production -sigh-
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challenge
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Most fishing villages don't have "harbors" they have docks which are not the same thing. Enough fish to feed the local populace (up to city size maybe) could easily be gotten from trolling the coast with small boats. The Harbor would increase trade, and maybe production; food perhaps by allowing larger fishing trawlers to dock, but food/shields/trade I think would best be 2/1/1 for start up coastal squares.
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