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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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Sorry I haven't been posting much, but my new computer has ensured that Diablo 2 and now CtP2 is taking up all my time.
As soon as I loaded up my first game of CtP2 I realised somthing - how about making some advances harder to research than others? It would be a simple thing to do - in the rules.txt (or whatever) have a multiplier that you can set to say 1.1x to make the advance harder to research. The only disadvantage I see with this is when blind research is turned on - perhaps with blind research the tech to be researched is predetermined and the amount of research is then worked out accordingly.
(I thought I should mention too - I managed to get CtP2 for AUS$50 - about US$25)
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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hHydro
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Vancouver, Canada,
Nov 2000 time: 05:12
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I'd like to see a real reason for this. I worry that convoluting this too much might just detract from the gameplay.
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I think some techs should be harder to research but not because they are predetermined but instead because of the type of civ that you are.
Let's say that you are a landlocked nation that has no coastal cities, map making should be near impossible. Likewise if your nation is extremely happy as a monarchy than it should be harder to research higher governments. Conversely, if you are a nation constantly at war it should become easier to research the next military advance.
So, I agree with UltraSonix and having advances have different lengths of time to be discovered, it should not be because of a pre-written code against say researching flight.
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UltraSonix
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Melbourne, Australia
May 2000 time: 15:12
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I was referring to say the automobile... which in my mind should be easier to research than, for example, the Grand Unification Theory (for illustrative purposes only).
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No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)
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Mo
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How about making the research time not an exact preset time, but rather adding in a little random element which could lead to advances coming a few years ahead of planned or later than estimated.
Also I think you should be able to not research a tech if it doesn't apply to your country and still be able to later progress up the tech tree. ex the thing with seafaring.
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