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Another type of victory path could be Financial Victory, which would require a certain amount of money for so many turns, a certain number of franchises, factories, exports etc.
Economics is one of the least developed aspects of the game. I'm no economist, but does anyone know of a way to incorporate things like foreign exchange, trade deficits, realistic export/import, etc into the game without over-emphasising it? How about multi-national corporations and foreign investment? I wish I had some ideas...
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-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
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That's hardly what I had in mind...
In the later part of the game it should be a possible path to follow. Just like in real life. Nobody now dreams of conquering the entire world with armies. Rather, multi-nationals do all the take-overs. Shouldn't something like that be represented in Civ3?
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-Shiva
Email: shiva@shivamail.com
Web: http://www.shivamail.com
ICQ: 17719980
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I don't quite understand Sir Shiva.
Yes in real life multinationals have begun to be more powerful than nations, but they are companies not nations, empires, or civs. In Civ you are trying to create a lasting nation. How would you transition from leading a nation to leading a corporation?
As I presently understand it, I am against taking over the world as a multinational, but again maybe I am not quite getting it.
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colossus
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Hong Kong
Nov 1999 time: 05:12
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Sir Shiva, if you think of economic victory, it is more viable by way of production rather than money. Afterall, bullion is only the mean of exchange, not the end of economics, which is production and distribution.
How about the victory condition of say, achieving 10000 shields a turn? Of course it is variable to map size.
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