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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:18
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Thanks, SG1. You're right, even without the nicety of playing out the last 5 turns (which I'll do asap), last night was a pretty great feeling.
You are all welcome to take whatever savegame from this thread and bring it to your own conclusion. Have fun! As for myself, I really have no Civ time until 01 April soonest.
My plan is to finish this game on my return, then go back to the 1800 AD save and play it again for conquest. Compare, contrast, and learn.
After that, many things to consider. The original plan was to give OCC a serious try, but I might want to try another straight Deity game first, just to get my confidence up.
This past couple weeks has been very rewarding -- learned a lot about the game, had a lot of fun, and really got hooked on the forums (went from Settler to Warlord).
See you in April. Tanned, rested, and ready.

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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:18
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Appreciate the words of wisdom. No doubt I would have screwed up the whole disbanding routine without a timely reminder.
OK, a couple final questions before I go --
1. What do you mean by "founding your settlers"?? Is that a "join city command to all existing engineers? Something more arcane?
2. When the ship lands (1959), will I be playing the 1959 game year, or will the landing sequence play (if I rmember to insert my disk) as soon as the year turns over? (As you can tell, this is a pretty rare occurence in my limited experience.) (Obviously, this looms large win determining when one's "final moves" are made.
3. I was considering a Manhattan Project build timed to occur between the last AI move and the AC landing. Is this feasible? RAH advises against based on the AI Cheat Factor, which I admit has burned me heavily in the past. It's only 25 points, but if I'm maximizing this is still an option.
4. I've got maybe 6 or 8 engineers running around, mostly cleaning up pollution at this point. Assuming I get some good WLTPD action going, this could be insufficient. Do I buy some mass transit, build more engineers, or is there some other way to deal with pollution that I've missed? (Keep in mind, this is the first time ever that I've had more than one of my own [i.e., not captured from AI] cities reach a pop over 12.)
5. Is it true that GP are meaningless in terms of my score? If so, I should clearly try to spend it (virtually) all on/before my last turn, cranking luxuries to the max. Correct?
6. Another thought is to send out spies to attempt capture of AI cities containing wonders on my last turn. This means cranking out some money, possibly at the expense of WLTPD in some cities. Fool's mission or clever ploy?
...and on and on. Really starting to digress now, and gotta get back to work.
Have a blast with the 1800 save and be sure to post your results in a manner designed to gently let me know just how much I still have to learn.
See you in April -- tanned, rested, and ready!

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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:18
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Florida Was Great!
Now back, and finally got to finish my first AC victory at Deity. Nice movie! (Glad I put the CD in.) final score was 1,485 IIRC, with 42,430,000 elated citizens and nary a red face among them. (I know that's nothing to compare with the scores of the masters but, as the saying goes, it was good for me.)
Now back to 1800AD to try it again as a conquest game. The hard part? Ignoring SG's spoiler thread. (With the SGs on the job, I'm certain I'll be years, if not decades, behind the presumably posted result.)
Oh and BTW -- Campo -- it's a lot more fun learning on your own than it is to beg crumbs of advice from the people you spend your spare time competing with. That's one of the reasons I came to Apolyton. I'll happily watch Rah click away on Friday nights, but the game they're playing is not, shall we say, something I can take to SP Deity with confidence. (Plus, he's pretty fast with the mouse, so I don't even know exactly what he's doing half the time.)
Rah and Ming have been great at sharing strategic theory (and revealing the cheats!! ), but the practical aspects of turn-to-turn tactical management need to be experienced.
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