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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > SOREN: A saved game file for you to look at...
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bloodysmurf is offline bloodysmurf
Settler
Chicago, IL
Jan 2002
time: 05:18
  Old Post 01-03-2002 07:48 Visit bloodysmurf's homepage!
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SOREN: A saved game file for you to look at... Support Apolyton

Hi Soren,

I remember a while back you asked for an example of poor unit activation sequencing post-patch. I just stumbled upon a good example in my game, so I thought I'd post the SAV file in case it might be of use to you. Just go to the stack of three workers that are on the forest next to my capitol and give one of them an order (i.e. I activated the top unit by right clicking and ordered it to clear the forest). Rather than going onto the next unit, the next unit activated is a worker on a different continent.

Also, just so you know, I've still been encountering the text error where the game calls me "Mr." without anything afterwards.

Thanks for continuing to work on this!

-ollie-

Attachment: activation.zip
This has been downloaded 1 time(s).

Dida is offline Dida
Prince

Jan 2000
time: 05:18
  Old Post 01-03-2002 08:08 Visit Dida's homepage!
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Support Apolyton or Terrorists Win

I would say this bug is hard to fix, because it is impossible for the computer to guess which unit the player wants to activate next.
All I'm asking is an option to turn 'auto activation' off. If the game cannot handle this properly, maybe it should not be doing it at all. Do not activate any of my units, unless they are in being approached by an hostile unit. I will activate them manually.
And please implement the ability to give same order to multiple units. If I have 10 bombers on the same square, give me the option to send them all out to bombard the same target with one single click.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:18
  Old Post 01-03-2002 08:13
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Re: SOREN: A saved game file for you to look at... Got spare money?

quote:
Originally posted by bloodysmurf
Rather than going onto the next unit, the next unit activated is a worker on a different continent.


Does it work for any of the workers?

quote:
Also, just so you know, I've still been encountering the text error where the game calls me "Mr." without anything afterwards.


I think the appropriate fix is to use the Editor to change the "Mr." title to "Sir".

kimmygibler is offline kimmygibler
Warlord

Nov 2001
time: 22:18
  Old Post 01-03-2002 08:52
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Support Apolyton, buy Alpha Centauri

"I would say this bug is hard to fix, because it is impossible for the computer to guess which unit the player wants to activate next. "

I think it could handle it. Just activate the next closest unit would be fine with me.

bloodysmurf is offline bloodysmurf
Settler
Chicago, IL
Jan 2002
time: 05:18
  Old Post 01-03-2002 08:57 Visit bloodysmurf's homepage!
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Get a bigger avatar today!

Soren... one more thing. If you look at the city view for Tientsin (top city on my continent) you can see an excellent example of really bad worker assignment by the city governer. Rather than work the 2food/2shield/2gold tiles, the workers choose the 2food/3gold tiles. As a result, the city has virtually no production...

-ollie-

Soren Johnson Firaxis is offline Soren Johnson Firaxis
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:18
  Old Post 01-03-2002 09:07 Visit Soren Johnson Firaxis's homepage!
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Re: SOREN: A saved game file for you to look at... Support Apolyton, buy Civilization 2

quote:
Originally posted by bloodysmurf
Hi Soren,

I remember a while back you asked for an example of poor unit activation sequencing post-patch. I just stumbled upon a good example in my game, so I thought I'd post the SAV file in case it might be of use to you. Just go to the stack of three workers that are on the forest next to my capitol and give one of them an order (i.e. I activated the top unit by right clicking and ordered it to clear the forest). Rather than going onto the next unit, the next unit activated is a worker on a different continent.

Also, just so you know, I've still been encountering the text error where the game calls me "Mr." without anything afterwards.

Thanks for continuing to work on this!

-ollie-


thanks...

Mike Breitkreutz FIRAXIS is offline Mike Breitkreutz FIRAXIS
Firaxis Games
Hunt Valley, MD
May 2001
time: 00:18
  Old Post 01-03-2002 19:37 Visit Mike Breitkreutz FIRAXIS's homepage!
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Re: SOREN: A saved game file for you to look at... Support Apolyton, buy Call to Power 2

quote:
Originally posted by bloodysmurf
Also, just so you know, I've still been encountering the text error where the game calls me "Mr." without anything afterwards.
-ollie-


That's not a bug. That's one of your leader's titles in Democracy -- like "Sire" in Monarchy. It's in the editor on the Governments tab of the rules properties.

bloodysmurf is offline bloodysmurf
Settler
Chicago, IL
Jan 2002
time: 05:18
  Old Post 01-03-2002 21:52 Visit bloodysmurf's homepage!
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#8 Report this post to a moderator
Re: Re: SOREN: A saved game file for you to look at... Support Apolyton or Terrorists Win

quote:
Originally posted by Mike Breitkreutz FIRAXIS

That's not a bug. That's one of your leader's titles in Democracy -- like "Sire" in Monarchy. It's in the editor on the Governments tab of the rules properties.


Oops, my mistake.

Field Marshal Klesh is offline Field Marshal Klesh
King
Klesh Marshal Field
Jan 2000
time: 00:18
Arrow  Old Post 01-03-2002 22:40 Visit Field Marshal Klesh's homepage!
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#9 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yeah I posted a long time ago about that Mr. business.
Why not just add the leader's last name to it? I dont know about Civ3, but in II you just need %string1 or somesuch to get the player's name up in there. 'Mr.' just sounds rather wierd...

-FMK.

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