Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Enemy movement
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Wee Lad is offline Wee Lad
Settler
Sweden
Mar 2002
time: 06:17
Question  Old Post 01-03-2002 13:42
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Enemy movement Support Apolyton, buy Civilization 2

Help please! When in combat my enemy seems to be able to move freely within my territory. My armies are restricted to one or two squares. Obviously I am at a great disadvantage as the enemy can hit towns behind my front-line or behind the towns close to the border... Why is this? Anyone know? And does anyone have a nice tip on how to deal with this situation?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:17
  Old Post 01-03-2002 13:53
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

When you are within someone else's cultural borders that you do not have Right of Passage Agreement with, you cannot make use of their roads and rails. It seems that you are in 'enemy territory', so while they can make full use of their communication lines, you cannot.

Solution: Take his cities that are producing those cultural borders!

This means that while you are defending your territory (or in neutral territory) you have great advantage. Simulates fog of war, mines, partisans, need to recon, and intelligence help from one's own population, etc. on the tactical level.

Encomium is offline Encomium
Warlord

Jan 2002
time: 00:17
  Old Post 01-03-2002 13:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

As there are no zones of control anymore you can leave some fortified foot units behind with several offensive units. If any enemy tries to do that they will have to first get past the foot soldiers and then they'll be counterattacked by your offensive units. If they try to overwhelm those forces your main stack of units will have to go back and destroy them. If you can't do all that you shouldn't be launching an invasion because you're too weak.

Wee Lad is offline Wee Lad
Settler
Sweden
Mar 2002
time: 06:17
Unhappy  Old Post 01-03-2002 15:26
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Well, I try to use footsoldiers all along my borders. However, when attacked the enemy goes around 'em and attack my cities. And just not the cities closest to the border but cities behind 'em (where I usually have fewer soldiers to defend). I CANNOT do this when attacking the enemy. WHY?

I.e. the problem I am experiencing is that in combat, with or without any prior right of passage, my opponent can move unrestricted in MY territory. I understand that I cannot use his roads/railway but WHY can he use my? The opponent is at a GREAT advantage...

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:17
  Old Post 01-03-2002 16:17
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

The AI cannot use your roads and railroads when you are at war.

And you can move in his territory as much as he can in yours.

The only thing I can think of that could have happened here is that you moved some restricted unit (e.g. tanks cannot move into jungle and mountains without road IIRC, same with catapults and some other units).

But there is absolutely NO difference between what the AI and you can do. (I'm speaking only about unit movement here ).

Wee Lad is offline Wee Lad
Settler
Sweden
Mar 2002
time: 06:17
Exclamation  Old Post 01-03-2002 16:54
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

???? Honestly, when I play AI can move much more freely than I. No kidding. I have reinstalled the game a couple of times and I use the latest patch (1.17). Has anyone experienced this? Maybe a bug - but I can't be the only one with this bug?

Last edited by Wee Lad on 01-03-2002 at 17:07

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:17
  Old Post 01-03-2002 17:30
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Hmm... maybe you could describe more exactly what happened. I.e. under which circumstances haven't you been able to move where with what other units near etc.

Or better yet: Post a savegame with this description. Or a screenshot.

Wee Lad is offline Wee Lad
Settler
Sweden
Mar 2002
time: 06:17
Question  Old Post 01-03-2002 17:55
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Situation: me v. (e.g.) Romans. Border to border (no neutral territory between). I have a city two squares from the border and then another city four squares behind the first city (i.e. six squares from the border). Railroads all over the place. The Romans have the same situation.
We go to war. I use footsoldiers and cavalry. In my turn I will be able to move my cavalry two squares into enemy territory (that allows me to attack his first city with the cavalry). In the same turn my footsoldiers will move one square and then wait a turn before they can attack the city.
Now it's A.I.'s turn: what happens is that his cavalry and footsoldiers will be able to move, WITHIN MY TERRITORY, as if there was roads for him to use. I.e. his cavalry can move 6(!) squares and his footsoldiers 3 squares. That is the problem that should be there... He can attack my rear-city with his cavalry and the front city with his footsoldiers IN THE FIRST TURN! For me that takes a minimum of two turns...
Get it? I reckon something is wrong but what????????

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:17
  Old Post 01-03-2002 18:15
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yeah, got it.

You are right. That shouldn't happen. The movement you get is the correct one (one tile=one movement point in enemy territory) and the AI should not be able to use your roads/rails. Although cavalry has 3 movement points IIRC so with road that would be 9.

And I am afraid that is all I can say. I never heard of something like this before and have absolutely no idea what could be causing it.

Maybe you should send a savegame to Firaxis.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0313 seconds (85.58% PHP - 14.42% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net