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LoverOfCiv
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Arizona
Mar 2002 time: 22:18
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Here's a simple strategy to try that works for me. First put everything into science that you have to to get the smallest number of turns to discover something, but still getting the greatest amount of cash back. If you check every turn, and reset it to 100% science (even if you're loosing cash) after a discovery, you'll stay ahead of the game.
First go for Literacy and have a big city start building the Palace before you get there. When you discover Literacy (guess what) switch the palace to the GREAT LIBRARY. After you discover Literacy, pick a tech line to follow and only go after that line, that way you'll be heavy on certain techs while the computer is well rounded-you get all the computer's techs of course when you finish the great library.
During this time, make sure to develop lots of culture, and talk to the other civs all the time. Keep trading with them, even if it's just world map for 2 gold. Occasionally give them a territory map for free!
As soon as the GREAT LIBRARY is finished you are on top of the world! You can now sell techs the computer doesn't have in exchange for GOLD PER TURN. This will enable you to keep your techs coming as fast as they can, but still getting plenty of money. Just stay ahead of the game, remember to develop Republic ASAP and Democracy very soon in the game and if the computer feels INTIMIDATED by you, they'll like you-especially when you're nice to it.
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LoverOfCiv
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Arizona
Mar 2002 time: 22:18
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You're right, I did this on Monarch level, but if you can find a way to get a tech up on the other civs with a large amount of culture, the rest of the game should continue even on the higher levels. I heard a version of this strategy by someone who DOES play on Diety level, and applied it to my game. You're right about the great library, except the thing that makes it great is pretty much only when you first get it-you get all the techs two others have which catches you up. I plan to start a Diety game when I'm finished with my Monarch game, so maybe I'll have to revise my strategy, but the general principle of getting a tech (especially a military tech) up on the competition should work. I do have the patch and towards the time I was almost about to get calvary, I was getting close to $2000 a turn. Let me know if you have an suggestions of other ways to get a tech up on other civs on a harder level, I'm always looking for new ideas.
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