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Zulu Elephant
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Ok, i dont know if this has been mentioned but it would be helpful if you had flags in the rules.txt for each individual engineer ability (and spy for that matter), allowing engineers who can build improvements but not cities.
In historical scenerios it would be so much help if the AI civs didnt go off and build a load of cities that werent there in real life
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Diablo, Bro. of Mephisto
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Salt Lake City, USA
Oct 2000 time: 05:12
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Jer, I kinda like yer idea, but at the same time, I dont agree, for one thing, some cities were totally blown away, many cities in history were completely burned to the ground. But, i get what you are saying, and I agree.
Also, just because the population of a city is destroyed, the city itself is still standing, this has happened many times over throughout history. Just look at the fall of Berwick (scottish city) to the English in the war between Scotland and England from 1200 AD-1500 AD, Longshanks (English King that attacked Berwick) litterally slaughtered 3/4ths of the Scottish population in the city, but kept the buildings up, for usage for himself, and his armies.
Zulu, about the AI building cities in historical scenarios where they shouldn't, I have a solution, just dont let the AI build settlers/engineers, turn them off in the Units editor, then resave the scenario, get out of it, get back into it, and restart.
[This message has been edited by Diablo, Bro. of Mephisto (edited December 09, 2000).]
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