 |
|  |
 |
|
DarkCloud
|
 |
of Lists
Jul 2000 time: 05:12
|
|
Here are some of my ideas on future tech for Civ III.
I will elaborate on some of them soon due to lack of time now but here are the bare ideas.
Mobile Warfare- (World War I Tank) (preq. Tactics,Automobile)
Advanced Mobile Warfare- (Armor, Armored CAr) (preq. Car production,Mobile Warfare)
Car Production (Highway) (Preq. Automobile)
Genetics (Infector) (Preq. Advanced Medicine, Genetic Engineering)
Advanced Medicine (AIDS Cure) (Preq. Genetic Discoveries, Genetic Engineering)
Genetic Discoveries (The G-Nome Project) (Preq. Computers, Genetic Engineering)
Genetic Tailoring (Preq. Genetics)
Cloning (Clone Warrior, Human Cloning) (Preq. Genetic Tailoring, Genetics)
Genetically Engineered Humans (Million Dollar Warrior) (Preq. Genetic Discoveries, Cloning)
The Modern Car (Car production industry, Ford Motor Co.) (preq. Labor Union, Car Production)
etc. (Posted later *note* Space Flight)
|
|
|  |
 |
|
UltraSonix
|
|
Melbourne, Australia
May 2000 time: 15:12
|
|
I would like a "cold fusion" tech - prereg fusion of course, and maybe something else.
How's this for a side-idea: maybe some of the latter days techs would require a building/improvement to be built before you can discover the tech. eg in the cold fusion above, you'd have to have a fusion reactor (in the form of a power station maybe) somewhere.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
|
|
|  |
 |
|  |
 |
|
Shadowstrike
|
 |
The Glorious Land of Canada
Jul 2000 time: 00:12
|
|
The new techs would fit into general groupings that I'll use to simplify this post. 
Biotech
Hydroponics: Growing plants without soil. Already possible.
Cloning: Duplicating a living being from a single cell of it. Possible, can be improved in near future.
Genetic Modification: Modifying something's genetic code. Make two versions of this, one for humans and one for animals/plants. The latter is possible, the former is somewhat unethical, and in near future.
Protein/Gene Study: Understanding what each gene & protein does. Only possible after completion of Human Genome project. Under research.
Organic Waste degradation: Breaking down organic waste. A potential boon for sewage treatment facilities and may reduce polluton drastically.
Power Sources
Nuclear Fusion: Yeah, its in Civ2, but research is almost complete on this (making it actually generate power).
Cold Fusion: Causing fusion through cooling it down to absolute zero, and then begining fusion. Possible, within next 25 years.
Solar Power (improved): Generating electricity by sunlight. Nothing new, possible now, needs higher yield.
Tidal Harnesses: Blatently ripped from SMAC. Possible now, but is anyone doing it?
Antimatter Implosion: Generating energy through imploding matter & antimatter. Only in theory now, but research can start immediately (because we have the facilities)
Controlled Singularity: Generating power through controlling a black hole. Highly impossible now, maybe in a century or five...
Energy generating element: We haven't found this yet, but it could be the energy source of the future.
Hydrogen Engine: A conventional electrolysis reactor, small enough to power small appliances. This may appear in a couple of years, but may take longer.
Computers
Quantum Computers: A Computer using particles on the quantum scale for calculations. under research, commercial versions in a decade or so.
Cybernetic Computer: A Computer that is a mixture of biological processes and mechanical parts. Still under research, and has ethical problems. Maybe in 20 or so years...
Biological Computer: A purely biological computer. Very unethical, and will take a long time. Somewhere from a half century to 200 years.
The Internet: What I'm using now. Should be part of Civ3. Here, now!!!!! 
Optical networks: One of the fastest connections now. Availble to public, but expensive.
Data crystals: storing data in a crystal form. A figment of sci-fi now, but in a century, they may be commonplace.
Virtual reality: generating a virtual envoirnment made up of data that is immersive to the user. Basic models function now, but may require a couple of decades before commerical use.
Artificial Intelligence: giving a robot, or other machine sentience. Research is in its early stages, may not happen for hundreds of years, or may happen in decades.
Space
Ion Drive: A system of propelling a spacecraft through space with ions. Under investigation by NASA. May bee seen on spacecraft in 5 to 10 years (assuming NASA does not go broke)
Solar Sails: A possible idea in the future, but restricted to mostly within the solar system. A decade, at the most before it is seen on a spacecraft.
Cities in Space: Possible now, but unfunded. Cities in space can be self-suficient and house a large population, but with tremendous monetary outlay.
Moon Bases: Possible now, but idea is unused. A base on the Moon would have the same difficulty as the space cities, but could produce moon dust and other elements from the Moon.
Planatery Colonies: Same as Moon base, but add a couple decades/centuries to the date. Colonies on Mars, Ceres, Titan, Europa and others could prove fruitful.
Asteroid mining: Possible in the next decade. Basically, its sending out a space probe into the asteroid belt and mining an asteroid for minerals and metals.
Adv. Mining Techniques: The frontier of space require a different style of mining (as mechanized as possible) requiring new technologies and techniques.
Military
Military lasers: Under research. Ethics and other thing constrain it. However, the possiblities it opens are huge. On a wide spread, it could vaporize incoming missiles, while on a focused beam, it could cut through most military systems availble. I wouldn't be suprised if it was used today.
SDI: Every Civver should know about this. Maybe withing the next 205 years.
Space-fighters: Could bombard planet from orbit. Great potential for great distruction. A decade at most.
Killer satelites: Same as above. Possible in a couple of years.
Laser Stations: Large stationary lasers, which at a wide spread could vaporize incoming objects.
Engineering
Nanotechnology: Building things up from atomic particles. Techniques require refining, but its effects we be felt within the next quarter of a century.
Arcologies: A entirely contained world, in which the envoirnmentcould be carefully controled. Possible, but may take years before it can be implemented. Can increase living spce, through more efficent design (i.e. no roads)
Turbolifts: Elevators that can go in any dircetion. May take decades to work out the problems with this system. Main problem is that the cars must work without a rope.
Mass driver: A magnetically propeled system of transporting cargo. Has been tested, but not on large scale. Could prove useful in space.
Bionics: The techniques of replacing lost limbs and body parts with artificial components. Widely availble now, but some organs cannot be replaced.
Nanoprobes: A extension of nanotechnology, nanoprobes are microscopic devices, which injected by the billion into the human bloodstream, could repidly repair a damaged body.
Replicators: Copied from Star Trek. Basically, this uses a energy to matter conversion process (still theoretical) to create objects.
Transporters: Copied from Star Trek. A transporter operates off of the same principle as a replicator, but it is more complex. It turns matter into energy, transports it and turns it back into matter.
Political
The Referendum: A system of government that depends on the people voting for a to make a choice. Technically possible, but may take time to perfect a device that could let people vote from anywhere. This would give tur democracy. As soon as 5 years, or more depending on political changes.
Well, that's it. I'll add to this list, eventually. Just keep posting suggestions.
Last Updated:October 14, 2000
[This message has been edited by Shadowstrike (edited October 05, 2000).]
[This message has been edited by Shadowstrike (edited October 06, 2000).]
[This message has been edited by Shadowstrike (edited October 07, 2000).]
[This message has been edited by Shadowstrike (edited October 14, 2000).]
|
|
|  |
 |
|
UltraSonix
|
|
Melbourne, Australia
May 2000 time: 15:12
|
|
ShadowStrike's techs are very good and I think Civ3 should not have any techs more advanced than what he's got - else the game would just be SMAC 2.
------------------
No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary...
|
|
|  |
 |
|
|
Whats the current stand on space? Is there going to be a space environment after the earth environment? I mean, if it is not going to be in it, a lot of these space technologies are unneccessary.
|
|
|  |
 |
|
Ribannah
|
 |
The Netherlands, Embassy of the Iroquois Confederacy
Aug 2000 time: 06:12
|
|
quote:

Originally posted by Shadowstrike on 10-05-2000 05:24 PM
Rib, would you mind explaining what Bionics and the last 2 are? IIRC, an optical processor uses optical fibres instead of wires, right?
 |
Bionics = Using electronics to repair/improve/enhance the human body (next step from using mechanics, followed by using microchips = Cyborg tech). Remember Lee Majors, the 6 Million Dollar Man?
Has already started.
Global Marketing = The Earth as your sales area, as opposed to picking your home country and maybe later some expansion elsewhere. New attitude, new requirements, new means (the Internet being a big boost).
Quickly becoming the standard in several industries.
Basic Income = The next step in social security after Welfare. A (minimum) income for every citizen without quid pro quo. Releases the bond between work and income, thereby generating more freedom of choice and reviewing our values.
The idea has existed for several centuries (since Thomas Paine), but we seem to be not quite ready ...
There is the oil dividend in Alaska though, for one.
------------------
If you have no feet, don't walk on fire
|
|
|  |
 |
|  |
 |
|
DarkCloud
|
 |
of Lists
Jul 2000 time: 05:12
|
|
*Shadowstrike--- all is not yet written, but I will give you a version of some of what I have typed up. It takes forever to write!!*
Some Explaniations:
-AIDS Cure "Population in all cities increase by 1 10% faster. 1 Person in all cities made happy."
-Laser Guns- "2 Attack, 16 Defense, 1 Movement, 3 Firepower"
-Terrorist- "Can destroy enemy airbases, has attack 5, defense 12. Recouperates in 2 turns. Functions as a spy."
-H-Bomb- "Twice as powerful as nuclear missile
-Bombees- "Kills one unit of population if there is no unit defending a city"
-Light Bomb- "All city improvements requiring electricity stop functioning for 5 turns"
-Armored Car- 6 Attack, 7 Defense, 2 Movement
-Plasma Gunner- 7 Attack, 4 Defense, 2 Movement, 2 Firepower
-Hi-Tech Surgery (Improvement)- Makes 4 content citizens happy
-Life Support (Wonder)- you can found cities in space
-T.V. Plant- +25% Happiness
|
|
|  |
 |
|
DarkCloud
|
 |
of Lists
Jul 2000 time: 05:12
|
|
Okay, Shadowstrike, here a few of your techs incorporated with a few of my and other's ideas (I didn't have time to incorporate all ideas)
as follows:
----
Road Building
{Roads Tile Improvement
{1/4 increased movement}
[No Prequitices]
----
----
Bronze Working
{Phalanx
{Same as original Game}
{Colossus
{Same as original Game}
{Guards
{1-2-1 +1 defense in city}
[No Prequistices]
|
Iron Working
{Legion
{Same as original Game}
[Bronze Working]
|
Bridge Building
{Bridges Tile Improvement
{Same as original Game}
[Engineering, Iron Working]
|
Canal Building
{Canals Tile Improvement
{can be built up to 2 shores inland}
[Bridge Building]
----
----
Spanned Bridges
{Bridges Tile Improvement
{Across oceans 1 square}
{Golden Gate Bridge
{Effects??? Propose ideas???}
[Democracy, Bridge Building]
----
----
Horseback Riding
{Horseman
{Same as original}
[No Prequistices]
|
The Wheel
{Chariot
{Same as original}
[Horseback Riding]
|
Engineering
{No improvements}
[Chivalry, The Wheel]
|
Invention
{Leonardo's Workshop
{Same as original}
[Engineering, Literacy]
|
Gunpowder
{Musketeers
{Same as original}
[Invention]
|
Metallurgy
{Cannon
{Same as original}
{Coastal Fortress
{Same as original}
[Construction*(Changed from University), Gunpowder]
|
Electricity
{Destroyer
{Same as Original}
[Magnetism, Metallurgy]
|
Steel
{Steel Mill
{100% Production Boost when building Sea or Air Units, Double Pollution}
{Cruiser
{Same as original game}
[Industrilization, Electricity]
|
Machine Tools
{Artillery
{Same as original game}
[Electronics, Steel]
|
Minaturization
{Offshore Platform
{Same as original game}
[Tactics, Machine Tools]
|
Computer
{SETI Program (WONDER)
{Same as original game}
[Mass Production, Minaturization]
|
Computer Networks
{The Internet (WONDER)
{+25% Trade across civ, +5% Production}
[Computer, Electronics]
----
----
Alphabet
{School
{Increased Science by 25% cumulative with Library}
[No Prequistices]
|
Writing
{Library
{Same as original}
[Alphabet]
|
Diplomacy
{Diplomat
{Same as original}
[Writing, University]
|
Trade
{Marketplace
{Same as original}
[Diplomacy]
|
Currency
{Caravan
{Same as original}
{World Trade
{Same as Marco Polo's Embassy}
[Trade]
----
----
Television
{T.V. Plant
{+25% Luxuries in city}
[Mass Production, Minaturization]
----
----
|
Antimatter Implosion
{Antimatter Energy Generator
{+25% Production (Pollution Free}
[Solar Plant, Nuclear Fission]
----
----
Electronics
{Hydro Plant
{Same as original game}
{Hoover Dam WONDER
{Same as original game}
[The Corporation, Electricity]
----
----
Satellites
{Sattelites can be launched in cities
{You can see the entire map}
[?]
|
War Satellites
{Killer Satellite can be launched from cities
{Could bombard planet from orbit. Great potential for great distruction.}
[Satellites, ?]
----
Asteroid Mining
{Asteroid Mining Component for Spacecraft
{+25% Production to host city that builds Spacecraft}
[?]
|
Advanced Mining Techniques
{Advanced Asteroid Mining Component for Spacecraft
{+50% Production to host city that builds Spacecraft; Cumulative with Asteroid Mining]
[Asteroid Mining, ?]
----
[This message has been edited by DarkCloud (edited October 15, 2000).]
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|