 |
|  |
 |
|
Tuberski
|
 |
ACK!!! PTHBBPPPTTT!!!!
Feb 2002 time: 23:18
|
|
Just a quick question here.
Does anybody remember Master of Magic? A lot of people are complaining about combat on the site: warrior vs. tank and other nonsense. The combat system now is just like the original civilization, except with hit points.
Master of Magic, which was released in 1993 or so, around the same time as CIV, had a much better combat system, IMHO it has yet to be equalled. It was easy to learn but hard to master...for a while anyway. Why hasn't anybody upgraded and incorporated a similar engine?
By the way I STILL play this game about every six months or so. It was more addicting to me than CIV, CivII, SMAC, SMAC-X, the ctp's, and MOO I and II. But it had no MP or editor.
Still addicting after all these years
Plus it had units unique to each civ and an AI that took quite a while to Beat at the harder difficulty levels
Last edited by Tuberski on 02-03-2002 at 07:00
|
|
|  |
 |
|
Tuberski
|
 |
ACK!!! PTHBBPPPTTT!!!!
Feb 2002 time: 23:18
|
|
quote: Originally posted by korn469
well if you throw out bombardment, air units, armies, and experience levels, yea its about the same 
i have never played MoM, could you please explain how the system works? i didn't even know about MoM until a couple years ago, and all i know is that it is like civ except with magic |
true about the bombardment,air, armies exp levels, but you knew what i meant.
As far as MoM, you could have as many as nine units in a stack whatever kind you wanted, catapults, bowmen swordsmen, flying creautres, etc...
when you moved onto an enemy unit a new window pops up and displayes the battlefield. Battlefield changes depending on type of terrain enemy unit was on. Each unit then would move individually defender group first, then attacker. winner took the space being fought over. Leaders(Great Leaders) had special abilities to either enhance your magic, the army they were with or their physical and/or magical prowess.
Ranged attack units could fire normally from long distance but the closer they get to the enemy the better their chance to hit.
Also a unit attack also depended on the amount of figures in a unit.
For Example: A recruit human spearman has an attack value of 1 with a 30% chance to hit, but it has 6 figures so EACH figure attacks in succesion. the unit could do 6 damage a round.
but a recruit halfling spearman has 8 figures per unit at 30% plus an additional 10% chance to hit because of a racial special ability.
these figures also go up as they gain experience
the graphics are obviously dated but the gameplay is quite excellent. There has been talk of a MoM 2 for a long time but they keep re-doing the MOO series.
that is basically how it works
|
|
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:18
|
|
MoM, an awesome game.
Pity MP didn't exsisted in those days.
It fould be a HIT.
Unfortunately AI is WEAK!.
I alway win on Hard level.
Impossibile isn't intetresting since AI get HUGE bonuses.
One thing more.
THERE SI NO ICS IN THE MOM.
Yes, you settle cities, but it's not inflatory as in Civ games.
City managment was so interesting and inovative.
Diplomacy was nothing special, all hate you at higher levels.
Mom was diffcult to balance.
For example with Death magic, when I get Wraiths, Shadow Demons or Lycatrope AI just can defend against me.
Easy kill.
It gets little boring at the end of game (like in any 4x game), too many cities and units.
It's easy to beat opponent.
Just disable enmy wizards by capturing their capitols.
If they don't have enough spare mana they are defeted, but if they do they are disabled unit they can spell of return.
This game had manu revolutionary concepts.
Unfortunately, SimTex, doesn't exists anymore (Mom developer).
I hope Quicksilver could get licence from Infogrames to make Mom2.
|
|
|  |
 |
|
Father Beast
|
 |
My head stuck permanently in my civ
Feb 2000 time: 22:18
|
|
Fantastic Game, absolutely!
we have had some awesome disussion on it in this forum, check this link:
http://apolyton.net/forums/showthre...&threadid=12876
in there is a link to the previous MoM hint thread also.
since nobody seems to have touched on this point, there is no tech tree in MoM. all the research is into spells. Unit enchantments, city enchantments, even spells which affect the whole two worlds (yes, 2 worlds). I was fond of the wind mastery spell, which gave all your naval units an extra move, and cut everybody else's naval moves in half.
the global enchantments are kind of like wonders, except they can be disrupted and cast by another player.
quote: originally posted by player1
One thing more.
THERE SI NO ICS IN THE MOM.
Yes, you settle cities, but it's not inflatory as in Civ games.
|
yes, you can't settle a new city within 3 squares of another city. and in addition, it starts out as a useless outpost, which takes a long time to turn into a useful city. this can be speeded up considerably if you cast stream of life on the outpost.
quote: originally posted by player1
Mom was diffcult to balance.
For example with Death magic, when I get Wraiths, Shadow Demons or Lycatrope AI just can defend against me.
Easy kill.
|
one of the reasons MoM was so difficult to balance is because it is so deep. the possibilities are absurd in the strategies, and in the wizard creation. there are so many options it's absurd. from the 11 book strategies, to people winning with no magic books at all!
Korn, I can't believe you've never tried this game. but you might have some trouble getting it to run on today's OS's.
|
|
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:18
|
|
This game HAS SERIOUS MP potential.
We need MoM forum!
(since we already have MOO2&1 forum)
I have played it recently.
(since I was bored a little form civ)
The game is DEEP.
Deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep, deep.
Pity, AI can't handle that too well.
Most of my games were ended befroe of middle game.
Rarely I ever see some advanced magic.
P.S.
I think it can be dowloaded from somewere.
Not rememer where.
|
|
|  |
 |
|
Rex Little
|
|
As Father Beast said, we had a big MOM thread running not too long ago. Check out his link.
I still have MOM on my computer, and play it occasionally. I've managed to run it from a DOS screen in Windows 98 and NT.
The AI is unquestionably the weakest part of the game. I don't expect it to be a genius, but it does some really blindly stupid things that shouldn't be hard to fix, unless I know a lot less about programming than I think I do.
quote: I think Master of Orion must be similar but I haven't played it | Not similar at all, David, but also an excellent game (whether you're talking about MOO or MOO2).
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|