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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Pollution warnings should be like size limit warnings
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LTD is offline LTD
Settler
Glasgow
Jan 2000
time: 05:18
Lightbulb  Old Post 03-03-2002 02:06
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#1 Report this post to a moderator
Pollution warnings should be like size limit warnings Support Apolyton, buy Civilization 2

One of the additions I liked in Civ 3 was the fact that when a city couldn't grow even though you had the technology to allow it (eg. Aquaduct, Hospital) you were prompted as to whether you wished to change it's current production, queue it or zoom to the city.

I would like to see something similar to this for pollution, ie:

Sire, the city of Onion is creating pollution what should we do?
Zoom to city
Build Recycling centre/Mass Transit/Solar plant
Queue Recycling centre/Mass Transit/Solar plant
Reallocate city workers to reduce production
I'll deal with it later

Anyone else agree or am I just rambling?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 03-03-2002 03:12
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#2 Report this post to a moderator
Re: Pollution warnings should be like size limit warnings Full PM-box? Change here!

quote:
Originally posted by LTD
One of the additions I liked in Civ 3 was the fact that when a city couldn't grow even though you had the technology to allow it (eg. Aquaduct, Hospital) you were prompted as to whether you wished to change it's current production, queue it or zoom to the city.

I would like to see something similar to this for pollution, ie:

Sire, the city of Onion is creating pollution what should we do?
Zoom to city
Build Recycling centre/Mass Transit/Solar plant
Queue Recycling centre/Mass Transit/Solar plant
Reallocate city workers to reduce production
I'll deal with it later

Anyone else agree or am I just rambling?


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!


Advisor: Can we bild aqaduct sire?
Player: no

Advisor: Can we bild aqaduct sire?
Player: I sad no

Advisor: Can we bild aqaduct sire?
Player: stop bothering me

Advisor: Can we bild aqaduct sire?
Player: Arghhhhhhh!


P.S.
OK, OK, I have no problem with this option if it is OPTIONAL.
Otherwise...

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:18
  Old Post 03-03-2002 07:51
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#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

LTD,
You can see how much pollution is being created as you visit your cities. Also, unless there is nuclear warfare, I have not seen that much affect caused by pollution in the first place (i.e., at least it's gradual).

Since pollution's changing of tiles is not an all-of-a-sudden event, when you develop mass transit and recycling, you can survey your cities and take care of those that are polluting higher than [put your own limit here]. If you haven't taken over most of the world, it may not matter in the least anyway, since AI cities seem to have horrendous amounts of pollution in the late game, regardless.

I suppose my bottom line is: it is good to inspect all of your cities every several turns, especially your large/high production ones.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 04-03-2002 13:20
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#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Jaybe
I suppose my bottom line is: it is good to inspect all of your cities every several turns, especially your large/high production ones.


This is NOT Civ2.

Pollution DOES NOT depent from NUMBER OF SHILEDS.

Only form pop above 12 and production buildings (factory-2, power pland-2, airport-1, etc...)

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:18
  Old Post 04-03-2002 17:55
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#5 Report this post to a moderator
Support Apolyton buy from Amazon

I would hate this feature if it were implemented. As player1 said, the Domestic Nag is bad enough.
If this was put in as an option, well, good luck to you

Also like player1 said, pollution is not related in any way to shield output. So a size 15 city with every worker on a mined hill with iron and railroads will have exactly the same pollution as another size 15 city with everyone on pure grasslands with no shields (assuming the 2 cities have the same buildins).

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