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da_jaymz
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Stockholm,Sweden
Jan 2002 time: 06:18
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Why are you dissing RTS-genre?
Age of Empires series and Empire Earth are very cool games, in some way they reflect Civ series in real-time....
I think I've played Age of Kings more than any other game just because it had a nice counter-unit combat system and Empire Earth is even better in that way, its faster, bigger, stronger and its the best RTS ever made, and if you don't like something, you got a Scenario Editor and change it, like in Civ-series...
And yea, Blizzard games are more hype than anything, Starcraft is more like a "Quake from above"...
This game has a lot of potential, looks good and I hope it comes with a full scenario editor...
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da_jaymz
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Stockholm,Sweden
Jan 2002 time: 06:18
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quote: Originally posted by MacTBone
Guess you never tried a "use map settings" game.
I have played Madness, RPG-Like, Evolution, Defense, etc. games. Blizzard added triggers to their map editor, and that has made it the hit that it is for me. |
I have no problems with the game, its a good game but its overrated....in some games like Total Anihilation and Empire Earth you can make your own "starcraft" with scenario editor...
Best RTS?? Not even close.
quote:
Although, there still is their ability to make a game with three totally different, almost perfectly balanced races. Something no other game had attempted, and no other game that I can think of has achieved |
3 races but gameplay is the same, only opponent that is building different types of units is the AI....I borrowed my copy of AoK to my friend who is a huuuge Starcraft fan and he always complained on AoK that the game is forcing him to build different units because of the counter-unit system.
Is this a bad or a good thing?
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thinkingamer
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quote: Originally posted by da_jaymz
I have no problems with the game, its a good game but its overrated....in some games like Total Anihilation and Empire Earth you can make your own "starcraft" with scenario editor...
Best RTS?? Not even close.
3 races but gameplay is the same, only opponent that is building different types of units is the AI....I borrowed my copy of AoK to my friend who is a huuuge Starcraft fan and he always complained on AoK that the game is forcing him to build different units because of the counter-unit system.
Is this a bad or a good thing? |
Sure Starcraft is less sofisticated than Aok, but is Aok more polished, balanced, fun, than Starcraft? and also Starcraft, has less economic click fest, (think Aok: boar, deer, sheep, berries, mines, trees, 120 villagers)
Last edited by thinkingamer on 09-03-2002 at 05:14
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da_jaymz
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Stockholm,Sweden
Jan 2002 time: 06:18
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quote: Originally posted by thinkingamer
Sure Starcraft is less sofisticated than Aok, but is Aok more polished, balanced, fun, than Starcraft? and also Starcraft, has less economic click fest, (think Aok: boar, deer, sheep, berries, mines, trees, 120 villagers) |
I said its a matter of taste and it depends on your style of play...boar, deer, sheep and berries disappears in first 15 minutes of the game, those are just there to get you started, in last AoK:TC patch you can queue up to 40 farms so you're left dealing with 3 resources and you don't have to play with 200 pop and btw 40-50 villies is enough for a 200 pop game...
I'm not saying Starcraft is pure crap, its good but its not THAT good.
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thinkingamer
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quote: Originally posted by da_jaymz
I said its a matter of taste and it depends on your style of play...boar, deer, sheep and berries disappears in first 15 minutes of the game, those are just there to get you started, in last AoK:TC patch you can queue up to 40 farms so you're left dealing with 3 resources and you don't have to play with 200 pop and btw 40-50 villies is enough for a 200 pop game...
I'm not saying Starcraft is pure crap, its good but its not THAT good. |
Yes, it is a matter of opinion, but in strategy wise, starcraft is much less required to keep track of ur resorces (which it can interrupt the "real focus strategy") such as boar killing efficiency, or even controlling bunch of unit producing buildings such as barracks, stable (even keeping track of it!) in the late game.
And by the way Starcraft takes about only 1/2 time than an Aok game (u know time is gold) and that makes this game a bit more attractive (one of the reasons civ3 failed is its looooooooong game.)
The only thing i really liked about Aok is its cool civs (and its personalty, history), but thats about it.
And Aok is not a pure crap, but it is not as good as Starcraft (just compare the # of people playing SC in battlenet with # of people playing Aok in Zone)
Last edited by thinkingamer on 10-03-2002 at 10:20
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Capt Dizle
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Civ3 failed because its a long game? I have criticized Civ3 upside, downside, and side to side and never thought of that for a second.
Of course there is the wait between turns....
I generally hate RTS and I can tell you that if a game of Rise of Nations can be completed in less than 40 hours of play I don't want to touch it.
Not with a long stick from a speeding train.
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GePap
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of the Big Apple
Nov 2001 time: 23:18
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I agree with Siro (and the earth shakes, hell freezes over, and Armageddon starts ) that RoN looks sufficently different from most RTS to be a great game: Now, I am a fan of various RTS games. and they are not all clones- Cossakcs, for example, is in no way a clone of AoE. it plays significantly differently, the types of units and the ways they interact, the economic model, how defense works, the differences between states- all of these thigs were significantly different in Cossacks than in AoE (which I also enjoyed) , so the notion that all RTS games are the same is false just as false as anyone who states that SMAC, MOO2, and civ3 are all clones of civ because its mostly about building large cities (or colonies) and then crancking out lots of unist to rush your opponent (and since most Civ playes seek to win by war, in a way, this is all they do).
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thinkingamer
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quote: Originally posted by jimmytrick
Civ3 failed because its a long game? I have criticized Civ3 upside, downside, and side to side and never thought of that for a second.
Of course there is the wait between turns....
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Sorry, coz i did not specify: Civ3 failed as a multiplayer game, because its long game.
But overall it is less apealling because it takes 24 hours to finish.......... (You could play 5 couter-strike/team fortress MP , 2 heroes of M&M MP, and 3 Aok MP game in 24 hours of a single player civ3 game............see my point?)
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AncientPharaoh
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North Carolina
Jun 2001 time: 00:18
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Just thinking...but isn't SimGolf just a clone of other Sim things...and of course the Tycoon whatever. They're all basically the same, different various things your building, like a golf course or a roller coaster park, but still.
Anyway, the entire way at which BHG is going at RoN is different than AoK. They're talking about actually entire nations, with cities...not just one huge old city or whatever which was the basics behind AoK.
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Cataphract887
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quote: I said its a matter of taste and it depends on your style of play...boar, deer, sheep and berries disappears in first 15 minutes of the game, those are just there to get you started, in last AoK:TC patch you can queue up to 40 farms so you're left dealing with 3 resources and you don't have to play with 200 pop and btw 40-50 villies is enough for a 200 pop game...
I'm not saying Starcraft is pure crap, its good but its not THAT good |
sorry,but if your playing a half decent player in AoK you cannot do a 200 pop game with 50 villiagers. anything less then 100 and you lose...unless your talking about hun skirm\spear in fuedal...
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Boris Godunov
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Portland, OR
Aug 2001 time: 00:18
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*YAWN* yet another RTS.
RTS is a genre that is very limited, and no matter how you slice it, they all end up being pretty much the same (EU is the rare exception, and the RTS part of it is actually a weakness, not an asset).
I heard everyone crowing about how AoE was so revolutionary. It was the same things as WC and C&C, just slightly expanded and with a historical context. Then everyone said EE was so much better, so in-depth, blah blah blah. No, it was just boring and added 100 jillion units and buildings. Other than that, it was mindless.
In the end, RTS will just boil down to building a big army and sending it around to decimate everything in its path until you win.
God save us from RTS games!
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