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Sirotnikov
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<--- Yes, It's a "kitty" in a boot.
Feb 2000 time: 07:18
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as an example of what a good group of developers can do.
They took a good genere, and made it better.
They managed to get great graphics, a great engine and all in a very short time.
But most importantly - they didn't hide behind it, like Firaxis did. In every interview Firaxis reminded people of thier beautiful graphics and big blobbed leader faces.
Meanwhile, RoN publishers said nothing about it's great graphics yet, and the graphics do appear to be great. They have a great game on it's own.
They have the most complex and interesting RTS engine yet. So much innovations. And everything appears to be great.
Tons of interesting ideas, from borders, to culture, to city health, to attrition and supply lines, to rise and fall of empires (using different unique units for every period).
They invented a whole new way of making resources and knowledge.
They have managed to get most things we wanted on the Civ 3 list, in a RTS game, and they solved most problems.
Furthermore, they are a new company with no previous products. Yet they don't seek easy revenue by pushing a game before it's ready.
Think about it. RoN is already playable for a long time. They implemented almost everything including mutliplayer.
And still they are not pushing onto us a beta version, like we received a beta of Civ III, but rather are going to perfect this until early 2003 .
That's a year!!
They have no money from previous games, yet they take this game serously.
Firaxis, a well known company with a better financial base, didn't. They are now busy finilizing a beta version of a hardly inspired game.
They took civ, added the resources and culture ideas, "streamlined" it for dummies, added tons of new graphics and shipped.
Even with the new ideas I feel I'm playing a dumbed down version of Civ.
Yet RoN will be a great improved version of AoE. Infact, it will be everything AoE promised to be (something between civilizatios and warcraft).
This is how you make games.
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Sirotnikov
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<--- Yes, It's a "kitty" in a boot.
Feb 2000 time: 07:18
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quote: Firstly, you haven't played the game and it is no where near release |
Exactly.
The game is already playable for a long time, and it won't be released for a year. They have a year to improve it.
Firaxis didn't do that. What we had was a nice beta.
quote: Secondly, it is just (yet another) AoE clone. And that "great engine" they where able to get in such a short time is no doubt the AoE engine.
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They don't employ AoE people to my knowldge.
And finally AOE didn't allow for such elaborate things.
If you want to look for what the AOE team is doing, it's Age of Myths (or whatever it is called).
quote: That said, it looks like a better attempt then Empire Earth was. |
Exactly.
With several differences. One being it actually delivers.
Empire Earth is just AoE with more units and ages.
They didn't even revise the resources really. Just added iron.
Imran, it is a game. It takes a genere and improves it. A game doesn't have to be original.
Hey, AoK sure wasn't original, but it's a very good game. very fun.
AC was very good.
Civ III is not. It seems good... for several days.
But it's not, really.
I'm waiting for the final version (ie after final patch) to decide.
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Leonidas
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quote: Originally posted by Haupt. Dietrich
Despite what anyone says and no matter what features are promised with this game one thing still remains. Based on the current screenshots what I see here is nothing more than an AoE/AoK clone. I'm sorry but a few more features and subtle differences do not make a ground breaking new game. RTS is RTS. Europa Universalis is the only RTS a TRUE STRATEGY GAMER would dare touch. Give me my TBS game.
If you're a teenager than RTS is great for you but us old people don't want another clickfest.
Of course feel free to disagree with me. I will keep an open mind because you never know........... |
Haupt. Dietrich: I agree with everything you say.
As a person gets older (wiser?) TBS games will always look more appealing. RTS will usually always appeal to the younger, more agile gamers.
I will say this for BR and Company: at least they are taking the time to really playtest and polish RoN. This is practically unheard of in this day and age. Microsoft is bankrolling this game, so it must have a lot of confidence in this company and the game.
Because of this, I will keep an open mind and have a look at the game/demo when it comes out.
Even so, the game will still be RTS; it will "rush" through the ages in about an hour; and a game will be playable in about an hour. I really don't expect a great deal of depth from a game like this.
It might still be fun and playable - but obviously it's geared for the younger players and for online play.
I'm just hoping that with the obvious talent in BHG that they will consider making some true strategy games in the future, once they establish themselves and have made some money.
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Sn00py
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From New Zealand
Aug 2001 time: 13:18
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Grass is grass, plains are plains, trees are trees, water is water, of course it looks like a clone, if it wasn't, I'd be worried.
And how many angles of view can you use? Straight down? boring, hard to distinquish what's what. Horizontally? Yeah right. I'm sorry, but perspective wins.
Sorry negative people, but computers today don't exactly offer an unlimited supply of styles before it gets ridiculous.
I think RoN is fine so far, but the gameplay we will ALL have to wait and see, let no one judge by the cover and the text; not yet anyway.
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