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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Civ creation
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tigger is offline tigger
Chieftain
UK
Feb 2002
time: 05:18
  Old Post 04-03-2002 18:05
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#1 Report this post to a moderator
Civ creation Get a bigger avatar today!

I've a feeling that this has been asked before but, is it possible to create a new civ part way through a game. What I mean is where I have some SLIC which causes a city to revolt can I assign it to a civ not previously allocated any cities in the game?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:18
  Old Post 05-03-2002 14:45 Visit The Big Mc's homepage!
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#2 Report this post to a moderator
Got spare money?

Yes it should be possible using the swap city commands in the Alex scenario to swap it to a new player which was not previously used it would go something like

Handlevent(cityrevolt)
This bit would check out if it was turned to barbs
And then insert the code to turn it into the unused civ

Gives 24 hours and I will give it a go

tigger is offline tigger
Chieftain
UK
Feb 2002
time: 05:18
  Old Post 05-03-2002 15:09
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Support Apolyton, buy Civilization 2

Thanks Big Mc - I'll add it to the tab

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:18
  Old Post 05-03-2002 15:20 Visit The Big Mc's homepage!
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#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Wow that’s a big tab with all the stuff I have done

Acutely I was thinking of putting it in my scenario the enemy rebels.

Good idea

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