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Nemphis
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Near the great desert of Berdusk
Mar 2002 time: 05:18
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You could do a lil' trick:
You can switch the production of one of the town city to normal (making sure it has some growth in food) and let the otherone go totally on science (or Tax) specialists. Then the next turn you turn the whole thing around. (making sure it has some growth in food)
The Downside of this is that this way neither of the city will grow.
The Upside is that you use the same ground to keep two city alive (and helpfull by giving tax/science). This is best done by large city.
With small cities just build settlers with it and rush them, the city will die out and you got settlers to improve the other city.
Another option is cutting away the bad limb (the city that is bothering both the other city) and keeping the last leg alive.
Thanks to Xin Zu (he is the one that came up with the use of specialists this way).
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ColdWizard
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if you decide to disband a city by building settlers, make sure there's no excess food production when the city is down to size 1. otherwise production will be delayed until it grows to size 2...
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Nemphis
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Near the great desert of Berdusk
Mar 2002 time: 05:18
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You can choose wether you like your city to starve or delay the production.
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All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
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