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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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quote: Originally posted by hexagonian
Attached is a zip file that contains documentation of the Unit Updater info |
Sorry, but I downloaded that zip file to two different computers and both report that it is not a valid zip file.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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quote: Originally posted by hexagonian
Seems that the Apolyton downloading feature is inconsistent...
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Indeed! Thank you kind sir; worked perfectly and looks good. If you do another generation of the document you might add a column for the tech that triggers the upgrade.
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:18
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Hex,
I'm downloading Cradle as I type - this is a real labor of love - its going to take an hour. Oh well. Being an ancient-head, I'm looking forward to seeing how the AI performs.
Hoping for the best,
Bluevoss-
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Leonidas
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This idea is not only for the Cradle Mod, but for all the mods out there.
You could call it "The Voice Mod"
What I think would be fun would be having some new voice-overs for a few of the in-game character's voices.
So, for example I think it would be comical to hear one of the units (using Al Pacino's voice) shouting: "Say hello to my little friend" (a line from the movie Scarface).
Also, it would be a nice touch to add the voices of John Wayne, Bogart, Sean Connery (especially as the spy saying "The name's Bond, James Bond"), etc. . .
Any other characters you'd like to hear in the game?
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:18
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As far as voices go, I'd rather not have modern "jokes" in my game (my games, of course, are usually bronze-age jokes).
I'd like it if one of our members (preferably with a learned, deep "kings advisor" voice) would cut a series of wave files that could be tied to some of the messages that are send.
"Sir, the gods have shaken the very earth!"
"None dare stand before our mighty armys!" (vertran status).
etc, etc.
And, boy, one I wish we had were....
"Pirates infest our trade routes!"
Bluevoss-
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:18
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Hey, has anyone used Diplomod 3.6 in place of 3.5 in Cradle?
I'm not sure if I like 3.5 or not. Ive been in a war with the Babalonians forever, and I cant seem to get them to drop it (they are getting killed on our shared fronteer, and I've been tearing out all their tile improvements.
Can anyone say EXACTLY what the ramifications of going to the more moderate version will be? Will it ONLY effect their diplomacy? Or does it affect how units perform on the field (i.e. they are more agressive).
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:18
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Something I noticed....
Bireme - 2 square movment
Trireme - 2 square movement
Helpreme (sp?) - 4 square movement
Anywone see a little problem with this?
Triremes should go three squares by this reasoning. The extra bank really gave them an edge on speed and touched off the arms race (ho ho - theres a pun) amongst the naval powers of the classical age.
Where in the files do you fix this?
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Bluevoss
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Orlando, Florida
Dec 2000 time: 05:18
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Thankee. I'll change it right away.
"RAMMING SPEED!"
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