Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Minimum research time?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 04-03-2002 23:28
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Minimum research time? Tired of ads?

I thought I saw somewhere a reference to a minimum period of time to complete a research project, I thin the default was 4 years. Is there a way to change this?

ColdWizard is offline ColdWizard
King

Feb 2000
time: 00:18
  Old Post 04-03-2002 23:40
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

yes, iirc, there's a 4 turn tech cap, unless you're researching something than another civ already has, in which case there's no cap. no way of changing it afaik.

hetairoi22 is offline hetairoi22
Warlord
In an apartment with my Norwegian family
Jun 2001
time: 06:18
  Old Post 04-03-2002 23:45 Visit hetairoi22's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

I think there is an option in the editor. Under General Setting iirc.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 05-03-2002 01:22
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

I thought so too. I wonder if they removed this option with the patch.

The Andy-Man is offline The Andy-Man
Prince
Tory Party of 'Poly
Jul 2001
time: 05:18
  Old Post 05-03-2002 01:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

they didnt remove it... i have abused this option to have 1turn minimum, 70turn max....

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 05-03-2002 03:59
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

The Andy Man- Where is it?

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:18
  Old Post 05-03-2002 06:18
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Dr Strangelove
Where is it?


In the editor, under General Settings - technology.

TheDarkCavalier is offline TheDarkCavalier
Warlord
of the barbarian tribes near your capital.
Feb 2002
time: 21:18
Unhappy  Old Post 05-03-2002 06:22
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Hmm... Support Apolyton buy from Amazon

What's the POINT of the 4-turn cap?!

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 05-03-2002 10:49
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

What technology section? There are sections for Road Movement, Food and Gold, Hurry Production, Citizen Moods, Various Unit Attributes, City Size Levels, Culture Levels, Defense Bonuses, Default Units, Spaceship Parts, Resources, and Artificial Intelligence, but I don't see a Technology scetion. I'm using the 1.17f patch, but the editor is labeled as the 1.16 version.

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:18
  Old Post 05-03-2002 10:55
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization 2

It's in the "General Settings" section in the lower left. In an area called Technology, the second from the bottom.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 05-03-2002 11:45
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton or Terrorists Win

I swear it's not there in my editor. On the left I have Road Movement. Food, and Gold, Wealth, Hurry Production and Citizen Moods in that order from top to bottom.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 06-03-2002 09:12
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Remove this text

I'm using version 1.06 of the editor. Could that be the problem? Can I get another version somewhere?

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:18
  Old Post 06-03-2002 10:54
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Avatar Enlargement: We've got the solution

Then you didn't install the 1.17f patch. My editor is v1.15.
Get it from civ3.com or here at apolyton.

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:18
  Old Post 06-03-2002 10:58
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Got spare money?

Dark Cavalier: The point seems to be to slow down tech research so you can't get several techs per turn like in SMAC. As Civ3 has very few techs you would be finished by 500 AD without the cap.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 06-03-2002 21:03
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Ah Ha! I see, my first attempt to install the patch failed. So I downloaded the patch directly into the main Civ3 directory, and now it appears to have successfully installed, because I see the technology section in the "general settings" section of the rules editor.

Next question: Can I edit a game in progress to reduce the minimum research time. I've invested a great deal into building up research in my civilization so that I can get ahead of the others, who at some point will try to nullify my lead by forming an alliance and trading their technologies, in e3ffect working as a unit.
The game is a scenario, so it's not using the main civ3mod.bic. Would editing the scenario's .bic change the settings fior the saved game? How about if I use the Civ3 MultiTool to save the last save game as a .bic, edit it with the civ3editor, then put the edited .bic back in?

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:18
  Old Post 07-03-2002 00:14 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Re: Hmm... Support Apolyton buy from Amazon

quote:
Originally posted by TheDarkCavalier
What's the POINT of the 4-turn cap?!


To stop *******s from launching a spaceship in 1 a.d. like people did in Civ 2?

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:18
  Old Post 07-03-2002 00:18
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton buy from Amazon

As far as I know changes in the bic file work for games in progress. So you just have to change it and can continue to play.
(Well, save game - change bic - load game, to be precise)

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 07-03-2002 00:37
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Todd Hawks
As far as I know changes in the bic file work for games in progress. So you just have to change it and can continue to play.
(Well, save game - change bic - load game, to be precise)


I'm a little confused about how the bic thing works: I'm playing a scenario I designed with a custom made huge map, and I changed the optimum city rule to allow a larger civilization. I saved this civ3 editor .bic as a scenario. The game appears to be playing according to the custom made rules. My question is then, if I want to incorporate the new technology rule, should I edit the main civ3mod.bic, or the scenario .bic? If I have to do the first, then I don't understand why that should be, since the game seems to be playing under the scenario rules. The reason I'm asking is that I just modified the scenario .bic and nothing seems to have happened to the minimum time to complete a research project. Maybe it takes a turn or two to take effect or maybe once the scenario is started the rules can't change. Do you have any ideas?

Todd Hawks is offline Todd Hawks
Prince

Jan 2001
time: 06:18
  Old Post 07-03-2002 01:17
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Put an end to popups!

Uh, tricky

First of all: I am not absolutely sure that the changes will really be in the game after loading a saved game.


Logically you should have to edit the scenario. bic.

I suggest a test: Change something very apparent (e.g. cost of a settler) and check if it is changed after loading your savegame.
Try again with the civ3mod.bic.

If it doesn't work you can try the Multitool idea you had. I am unfamiliar with the tool so I can't say if/how it can be done. Sorry.

In the worst case you have to start a new game to reduce the tech cap.

Dr Strangelove is offline Dr Strangelove
King
USA
Jan 1970
time: 00:18
  Old Post 07-03-2002 02:44
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton buy from Amazon

I tried editing civ3mod.bic and it didn't work. Anyone got any other ideas on how to change the rules of an ongoing game?

cassembler is offline cassembler
Prince
Loud Cow Productions
Oct 2001
time: 23:18
  Old Post 08-03-2002 02:13 Visit cassembler's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton buy from Amazon

Maybe it's just me, but I'm thinkin' about INCREASING the minimum tech cap. Four turns is just a bit fast for me for late middle and industrial ages... It's like once you got knights and musketmen, you just bee-line for the modern age units 'cause all of the units get obsolete so quick... that's juts me though.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0421 seconds (90.99% PHP - 9.01% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net