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Bill9999
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I am sure it is not the majority opinion here, but I could care less. I don't have the time it would take to play a MP game anyway. It's not like I'm in college anymore...
A really nice editor would be grand though....
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Now you've gone and done it, Skanky! (Didn't you read the signs? "Please don't do anything to rouse the rabid 'hardcore MP'ers'.")
On topic: I voted for 'don't care if it never comes out.' The thing I have always loved about Civ is playing it when and where I feel like it--not being dependent on whether I could pull together enough players to field a decent game, or wondering whether those players are still crazy enough to be up at whatever-odd hour of the morning. I enjoy long, drawn-out games with 16 civs on a huge map, and I can't begin to imagine how frustrating it would be trying to get through one of those in a MP-situation.
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Ninot
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Centre Bell
Nov 2001 time: 00:18
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Like DATarbell refered to, I would dread playing Civ3 over multiplayer, just cuz of the length of one game. First of all, it would be difficult to find a good ammount of other guys who would be dedicated to that many hours of one game.
Second, if we can't finnish it in one session, i highly doubt the odds of a second session, soon enough for the first one to still be in memory.
the only way i see civ3 MP being highly succesful, either 1: a dozen guys set up a network in a garage, and dedicate a weekend-to-a-week.
What i WOULD love to see is organized civ3 tournaments, ala massive chess tournaments. Get a turnout of a thousand folk a year, at... some city, i dunno, rotate the city every year..., put them into 62 games of 16 civs, winners play a final four of 16 civs each... winners of the final four play a final duel on a small map... i dunno, just a pipe dream i guess. Wouldn't it be awesome tho? Charge a profitable fee from all entered participants, and give a prize to whoever is the king of civ3 every year. Probably be too expensive tho, i dunno
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DrFell
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I'd love it if MP came out. BUT, some changes NEED to be made to make it viable. Firstly, there needs to be a 2x2x-like quick game option as there is in civ2 (cheaper production and terrain costs/2 to double movement? doubled production and doubled unit speeds?). Secondly, there needs to be some kind of simultaneous play mode (better than civ2 where the host could go up and kill all your units without you even seeing him) and the game needs to be made to run a bit quicker than it does right now on many PCs. Third, there need to be some rule tweaks I believe to balance the game better. Firaxis seem to have sorted out the resource issue a bit better, and bearing in mine few games will have MORE than 4 human players (so on a standard map most players would be ok with resources), I think the way they are right now is ok. They also did well sorting out despot rushing (although I think 20 turns would be better for unhappiness levels). But the great leader/forbidden palace problem needs sorting, and there are others - I might write a post later going through all the current problems with the game (that would prevent MP). Maybe some kind of list of MP features needs writing up?
Edit:I meant more not few.... as if most games will have 5 players or more...
Last edited by DrFell on 06-03-2002 at 20:53
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Melboz99
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Rockford, Illinois, USA
May 2000 time: 23:18
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I have 3 very good friends, they are still in high school so we spend alot of time together. But is is so darn b o r i n g to watch somebody else play. So what do we do? We play Civ2. It is tottaly outdated. Last night my friend had it up to here with the AI, The Egyptions came to China, made peace, then attacked the capitol, won, and divided his nation. Two turns later, they did it again, he went from 8 cities all bout pop4-8, in 3000bc, down to 2 pop 3's. And that's not all! The whole time We were getting techs one per turn for maybe 5 turns when we were really gettin'em 4-6 turns, and my friend built a 30 turn library in 1! Way too many glitches to have fun, pluss, diplomacy is one way. But we play it anyway because we have waited since August 28 to get a Multi Civ3, In fact thats why I spent 50$ on it, and believe me, I DON'T have alot of money. In fact, out of those close to 6 months I have spent a total of less than 24 hours. Not worth the money In my opinoin. I was led to belive Multi would be in game, then I found out I would be in a patch, 7 patches later and I feel VERY Cheated.
Well those are my 2cents
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Ninot: The tournament idea sounds awesome! I'd get blown away in the first round probably, cause I'm far more deliberate than quick. But still, I figure I'd learn more watching the remaining competitions than I have in (all the games I've played + the manual + the Civilopedia + all of the forum postings I've read). It would be truly awesome!
Skanky: Hope you know I was just kidding! (It's so darned hard to express inflection in postings.)
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Jack_www
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Lots of people dont want to play Civ3 mp because it would take too long. One thing I know you would never be able to play 16 civs in a mp game. Most people have 56k connections, and I think they would have a hard time playing with 8 civs let alone 16. Besides this game was optimized to be played with 8 civs on standard map, that is why I think turns take so long with 16 civs on huge map, was not optimized for that. Anyways there are ways you could speed up the game with user created mods, so that you could get to the modern age in a few hours instead of days, everything could cost less. Would need some play testing to make sure it is balanced, but it could be done and make Civ3 mp something that is actually fun to play with in the span of a few hours, maybe even two.
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DrFell
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quote: Originally posted by Ming
GIVE US TONS OF GAME OPTIONS! |
No kidding. I'd like to see easy ways of speeding up and slowing down tech rates, a 2x2x/2x1x type mode and a whole host of other things I'm too lazy to go into right now.
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