 |
|  |
 |
|
Mute
|
 |
Chicago
Mar 2002 time: 23:18
|
|
I want to start a thread to discuss the AI motivations that determine its diplomatic status toward you. Some things are obvious, if you attack a tribe it will be furious with you, but other actions are more subtle and could use clarification.
For example, what impact does offering a trade simply to look at what the other tribe has and then backing out without making a deal have on their opinion of you? Trading with tribes certainly improves relations, but can this be quantified? What kinds of trades produce the best relations? Do trades that involve payments over time improve relations or make them weaker? Is it better to offer more in a trade to improve relations or is it better to trade for the minimum possible and then gift the rest to the tribe in a separate deal?
Also, is there a way to wage war that doesn’t automatically lose the trust of the other tribes? It seems that if I attack another tribe I face a much more hostile diplomatic climate for the rest of the game. Can you ever recover from it if you do need to attack someone? What is the diplomatic impact of being the leader in a game? The AI expects you to share some of your prosperity, but how much is reasonable?
Finally, what are the requirements for a tribe to vote for you as UN leader? I have tried to win by Diplomatic victory twice and I have yet to score a single vote. Both times, however, there were several tribes that were “polite” toward me. Is there some way to tell for certain if a tribe will vote for you, or is the UN vote always a toss of the dice?
|
|
|  |
 |
|
Grim Legacy
|
|
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:18
|
|
The trouble with trying to make the AI declare war on you is that more often than not the AI doesn't have any units to be retreated -which means you can't make the according demand of withdrawal.
|
|
|  |
 |
|
Coracle
|
|
Yea! That's the only use for Espionage - getting them to declare war on you!
|
|
|  |
 |
|
Ethelred
|
|
quote: Originally posted by Grim Legacy
Well... it seems to me that when *you* are the one spying, you are also the one that receives (at least some of) the black mark. I don't think the war-by-spy-caught is blamed on the enemy like the war-by-retreat is. |
The idea, when I did that, was actually to avoid the quick onset of war weariness that could have ensued if I had started the shooting. Instead my population was happy about it.
I didn't notice any obvious hit on my reputation with anyone other then my intended victim. My MPPs still worked anyway. It got the intended results and no one turned from annoyed to furious. Again except for the unfortunate Greeks.
I have done this twice with excellent results. Normally I don't plant spys unless I am allready at war. Results may vary with level though.
|
|
|  |
 |
|
Grim Legacy
|
|
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:18
|
|
Mh I'll try that sometime... I play Deity.
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|