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Vomaine
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Ok, so everyone knows, that if you can irragate, and you do irragate a tile, that tile should produce an additional food resource.
So what is the catch? What am I missing?
Every time I start a new game, irragation is one of the first things that I put my workers to doing, because I want my capital city to grow as fast as possible. But I get no love. After I irragate, grasslands still only produce 2 food, and tundra only 1. Very lame. I have noticed that in games where I progress further, all of a sudden I do start to get that irragation bonus. But when does that start? I haven't been able to isolate what causes me to get that irragation bonus. The mine bonus always works for me... why doesn't the irragation bonus?
Do you need a certain city improvement to get that bonus? A granary or something? Or maybe a certain tech?
Does anyone else experience this? I can't imagine that it's bug... it's just too obvious!
Any help would be appreciated!
Vomaine
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Vomaine
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Thanks for all of your replies. Yes, that does answer my question. All of a sudden, the pop rushing tactic seems a little less feasible if you can't get more than 2 food from a square while under despotism.
Vomaine
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Vomaine
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Rothy,
That reply was by far the most informative yet, but you should have kept going! Now that I understand the despotism penalty better I can work with/around it.
But what about the Golden Age, why would that need to be avoided at all costs?
Thanks in advance!
Vomaine
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Vomaine
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That all makes sense. It sounds like a playing preference. But this just begs my next question (don't have access to the civpedia since I'm at work... ). Are you limited to a certain number of Golden Ages? Only one in a given age? Or maybe just one in a given game?
Vomaine
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Vomaine
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... and does someone have an online version of the civpedia? That would be most helpful...
Vomaine
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