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Willem
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Canada
Dec 2001 time: 00:18
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I agree with you about the Archers, it would be nice if they could choose whether to advance or not. With such a weak defence value, they're sitting ducks in the event of a counterattack, and therefore rather useless as an offensive unit. One thing you can do is give them a Bombard strength number, range 0, plus ZoC. This makes them more useful as defensive support, since they get a free shot if a unit enters it's Zone, plus another one if they're attack in their square. It also means they're less of a sitting duck if they're out in the open. I've lost a few good Horsemen that way, especially if the Archer has a terrain defensive bonus.
As for ZoC, I sort of agree. I like the idea that units don't have that ability any longer, but I really wish they would put it back in for Fortresses. That would at least allow us to build some sort of defensive front. As it stands now, they can just go around your front line positions without ever having to attack you there. Maybe if the current ZoC were beefed up, it wouldn't be an issue, but doing only 1 hitpoint of damage, if that, is rather feeble. Especially since it only happens once, regardless of how many units are on the square.
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