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PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:18
  Old Post 05-03-2002 05:54
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#1 Report this post to a moderator
Questions Get a bigger avatar today!

I've got a couple questions about this amazing Civ3 game, if Soren himself could answer them, that'd be great. If not...

1) Does Universal Sufrage work the way Police Stations do? Or do I get a stronger effect by combining both?

2) I never could get this...
Example A: it's ok to have someone pay me 20 per turn but when I edit the agreement, they suddenly are insulted if I suggest anything over 1 pt?
Example B: I ask "do you care to offer something for Oil?". They say "10 pt". I say "no, you're nice guys, you're fighting a war for me over there, I only need 8 pt". And suddenly they feel insulted for anything over 2 pt, as long as I'm suggesting it, and not them? It doesn't make much sense.

3) Why can't we trade units? Each unit could have a relative value, according to each unit, their experience, and current Age, just like everything else in the game, and you could just trade them away. "Here's a veteran knight and an elite warrior, I want 150 gold please."

4) Why can't I airlift a worker? I looked in the editor, but I can't seem to find a way of changing this.


Thanks in advance to anyone who can answer this.

TheDarkCavalier is offline TheDarkCavalier
Warlord
of the barbarian tribes near your capital.
Feb 2002
time: 21:18
Arrow  Old Post 05-03-2002 06:20
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#2 Report this post to a moderator
Increase the size of your Attachments

I'm pretty new at this but I'll try...

1) Combines the effect.

2) Because the comp, always offers maximum/minumum and anything lower/higher is insulting.

3) Sid's dumb...

4) look 3

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:18
  Old Post 05-03-2002 06:27
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#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
4) Why can't I airlift a worker? I looked in the editor, but I can't seem to find a way of changing this.


Go into the editor then go into the Units tab. In there you'll see a section about special actions for units. If look at a few different units you'll notice which units have the airlift capabilities and which don't. If you want workers to have airlift capabilities just check the airlift box. After that save.

quote:
3) Why can't we trade units?


Firaxis' answer to this was that the AI couldn't handle the trading of units appropriately, so they just left the feature out altogether. Again like many other instances with Civ3.

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:18
  Old Post 08-03-2002 04:03
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#4 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by TechWins

Go into the editor then go into the Units tab. In there you'll see a section about special actions for units. If look at a few different units you'll notice which units have the airlift capabilities and which don't. If you want workers to have airlift capabilities just check the airlift box. After that save.

Firaxis' answer to this was that the AI couldn't handle the trading of units appropriately, so they just left the feature out altogether. Again like many other instances with Civ3.


Thanks for the info. I don't know how I missed that in the editor .
About trading units, I can't understand what the problem is: if the AI can trade cash, resources, maps, ..., it should be able to handle this too.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 08-03-2002 11:15
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#5 Report this post to a moderator
Re: Questions Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by PGM
I've got a couple questions about this amazing Civ3 game, if Soren himself could answer them, that'd be great. If not...

1) Does Universal Sufrage work the way Police Stations do? Or do I get a stronger effect by combining both?

2) I never could get this...
Example A: it's ok to have someone pay me 20 per turn but when I edit the agreement, they suddenly are insulted if I suggest anything over 1 pt?
Example B: I ask "do you care to offer something for Oil?". They say "10 pt". I say "no, you're nice guys, you're fighting a war for me over there, I only need 8 pt". And suddenly they feel insulted for anything over 2 pt, as long as I'm suggesting it, and not them? It doesn't make much sense.

3) Why can't we trade units? Each unit could have a relative value, according to each unit, their experience, and current Age, just like everything else in the game, and you could just trade them away. "Here's a veteran knight and an elite warrior, I want 150 gold please."

4) Why can't I airlift a worker? I looked in the editor, but I can't seem to find a way of changing this.


Thanks in advance to anyone who can answer this.


Woker is a very big group of people. Not something to be trasported by plane.
On the other hand other units consist of at lest 10-100 times less population, so it's ok for them.

Still Artillery should be capable of Airlifting.

steelehc is offline steelehc
Prince
Alaska
Dec 2001
time: 20:18
  Old Post 08-03-2002 14:06
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#6 Report this post to a moderator
Suffering from ads?

If an infantry division can be airlifted, with all its equipment, then whatever a worker represents should be airlift-capable as well.

Steele

PGM is offline PGM
Prince
Lisboa, Portugal
Aug 2001
time: 05:18
  Old Post 10-03-2002 20:43
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#7 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by steelehc
If an infantry division can be airlifted, with all its equipment, then whatever a worker represents should be airlift-capable as well.

Steele


Exactly. If we can airlift something as big as modern armors, workers shouldn't be a problem.

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