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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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If you go out in the woods today, you're in for a big surprise
This is a SMAC game, at Transcend level
World is huge, 50% to 70 % water, weak erosion (so mountainous), average native life, dense cloud cover (so heavy rainfall and good nutrients)
Players, in turn order, are:
Gaians - Darsnan - dnandal@twcny.rr.com
Hive - SPasmofiT - spasm@xnet.ro
Believers - wgabrie - wgabrie@yahoo.com
Peacekeepers - Radman - bferdy@cs.com
AI is (obviously) Morgan, Sparta and the University, suitably tweaked (bases established, and a handful of "goodies, including an SP each, to get them rolling)
Morgan has the Merchant Exchange
Santiago has the Command Nexus
Zakharov has the Hunter-Seeker Algorithm
The Empath Guild has been inadvertently destroyed by a UoP acolyte who accidentally reversed the wiring on their master system and nuked the infiltration sequences of the EG but gave them the HSA's probe immunity instead

Game conditions are:
all winning conditions on
do or die on
look first on
tech stagnation - no
spoils of war - yes
directed research
intense rivalry - no
no unity survey
random scattering of Unity pods
No random events
all other custom conditions - no
other conditions:
Suggested play rules (FW set)
• Communications - none till contact, obtain commlink, or build EG
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field,
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK
• Probe actions: Must choose vendetta option when probing other players, rebuke if a pactmate (OK to probe teammate at any time)
• Using the AI - Cannot use the AI to bribe on council votes nor to demand withdrawal of units
• Cannot use the right click feature for multiple drop moves to extend range (ie limited to 8 tiles unless owning the Space Elevator SP)
• Cannot use the 'set waypoint' feature for automatic worm hunting/lifecycle enhancements
• Must 'Accept' or 'Decline' an offered Pact or Treaty that the other player has indicated 'Accepted' before exiting the diplo box and playing the turn (i.e. no accepting pending treaties/pacts *after* declaring vendetta in the same turn )
• Cannot use the F4 feature (or the bases feature of the F2 screen) to change an infiltrated faction's workers to specialists
Passwords have been sent to all, and 2101 has gone to Lord Darsnan
Good luck all,
Googlie
Last edited by Googlie on 05-03-2002 at 06:18
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:18
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OK, I accidently sent the wrong turn to Spasm. Also, I guess I deleted the wrong file when I cleaned my "saves" folder last night: I had to reload my turn and play from there. FYI concerning the reload message.
Turn to Spasm
Last edited by Darsnan on 05-03-2002 at 17:44
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
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quote: Originally posted by SPasmofiT
As far as I see, : |
Ah - that's the crucial comment
About ten % of your contiguous landmass (some 40 tiles in all) are rollining & rainy or flat & rainy - slightly more than the other factions. But in balancing it out I usually don't start the growth-impired factions on their best land (although I do put goodies in the immediate landing area) - you just have to explore, find it and colonize it
I'd say you're pretty OK as regards resources - with your industry you'll have farms/solars galore
Googlie
(I just playtested 50 turns as the Hive - I don't think you'll have any worries about being able to sustain decent growth - I hadn't quite caught up to the AI, but was comfortably fourth, and did snag the WP and the HGP. Had thirteen bases and nineteen pops by 2150)
G.
Last edited by Googlie on 15-03-2002 at 20:33
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