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Minmaster
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So Cal
Nov 2001 time: 21:18
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i have yet to see AI unit lose to a barbarian. even when the AI unit gets to 1 hit point left with barbarian still full strength, the AI unit still kills the barbarian. anyone ever seen AI unit (not worker/settler) lose to a barbarian?
also, what is with the huts and barbarians? lately all my games have excessively high percentage of barbarians popping out of huts. the barbarians kill my very first settler quite often and im not about to wait to build a spearman/warrior escort while AI expands like a mutha..
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:18
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IIRC you can turn off the barbs almost entirely without incurring a scoring benefit, pleasing even the most uptight scoring perfectionists. =)
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Minmaster
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So Cal
Nov 2001 time: 21:18
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i should add that i only play the game in diety difficulty...ive only won on diety 4 times, but its a challenge.
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Todd Hawks
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AFAIK the bonus is the same for the human and the AI.
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Minmaster
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So Cal
Nov 2001 time: 21:18
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"i think having excessive barbarians can be one of the best strategies for deity -- you can finance many quick improvements if you are collecting 25 gold/camp on multiple borders from the constantly recurring encampments"
i dont know about this, because since AI expands so quickly to just about any spot on the map, there aren't many spots for barbarians to spawn. and even when i see a barbarian camp, the AI units beat me to it a lot of the times.
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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:18
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The AI knows the Position of all Barbarian camps. If I want to find one in my "backland", I trade Worldmap with another Civ and get always the Position of the Barbarians.
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