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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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Hi there, I think you must have captured that city from one of your opponents, and they have drafted and pop rushed to hell!!
It's really strange that city, because you have like LOADS of Luxuries and happiness improvments.
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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:18
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Thats right, i have conquered the city from the babylonians. But I thougt that unhappieness caused by my opponent would not fall on me?
And (I dont remember exactly) the first few turns have been no problem.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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Unhappiness IS passed on, which is flawed, because you are the one 'liberating' the city.
But if there was no problem the first few turns that's a bit of a mystery
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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:18
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Uh Oh!
I think there is the Problem. This is the last City i have conquert and I razed the last ten citys of the Babylonians.
Question ist why is this transfered? And Can I use tis against the AI?
And is there an maxium sadnes transfer? Or will one Town be sad forever if i conquer and raze the world?
Last edited by Bolleck on 05-03-2002 at 18:06
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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Here's to Zac, Winner of the 'Most useless meaningless post of the week' award
Unhappiness due to previous bad treatment and war wearyness are two completely different ball games, your post misses the point mate.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:18
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quote: Originally posted by Zachriel
"Liberated" is an interesting word. Like the American's "liberated" towns in Vietnam, by napalming them. |
No... more like how the Americans "Liberated" Rome. You know, treated as heros, dancing in the streets, chearfull Italians hunting down and stringing up their former dictator...
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Zachriel
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U.S.A.
Dec 2001 time: 00:18
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quote: Originally posted by Andrew Cory
No... more like how the Americans "Liberated" Rome. You know, treated as heros, dancing in the streets, chearfull Italians hunting down and stringing up their former dictator... |
Well, that's the point then. Sometimes you are welcomed as heroes, sometimes as villains. It really is what "happy" and "unhappy" mean in the game. Even if they are relieved to be truly liberated, they are often malnourished, their homes and workplaces are burned or bombed, and family members may be dead or missing. The more oppressed they were, the more traumatized the social structure. So, of course there is little production. Indeed, with farms, distribution and shops destroyed, there may be a real risk of famine.
It takes time to bring things back to normalcy. Cash (rush-building) may speed this process.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:18
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quote: Originally posted by Zachriel
Well, that's the point then. Sometimes you are welcomed as heroes, sometimes as villains. It really is what "happy" and "unhappy" mean in the game. Even if they are relieved to be truly liberated, they are often malnourished, their homes and workplaces are burned or bombed, and family members may be dead or missing. The more oppressed they were, the more traumatized the social structure. So, of course there is little production. Indeed, with farms, distribution and shops destroyed, there may be a real risk of famine.
It takes time to bring things back to normalcy. Cash (rush-building) may speed this process. |
I'll agree that in game terms you are correct, starving people are not happy. I'll even grant that there might be some sort of "happieness penalty" for every citizen you kill. On the other wrist, the game deals well enough allready with lack of unhappiness due to starvation/lack of space, and by taking away previous bonuses for buildings.
That is not, however, what you implied earlier:
quote: Originally posted by Zachriel
"Liberated" is an interesting word. Like the American's "liberated" towns in Vietnam, by napalming them. |
You are talking about the difference between razing a town and liberating it. That's just a poor argument...
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Tarquelne
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quote: Originally posted by Captain
but I don't see why they should be angry at you for something their former masters did. |
I agree - I'd like to see someone post even _one case_ of a group of severely mistreated people directing thier anger at an inappropriate target.
OK, maybe someone could come up with one or two examples of that... but how about misdirected anger at a new conqueror? Esp. a conqueror that has
1) destroyed all buildings symbolic of the oppressor's (and people's) culture,
2) didn't kill all _that_ many of the citizens during the seige,
3) has razed less than a majority of the civ's other cities,
4) cut off any luxuries or other resources the citizens were used too,
5) or ravaged the countryside.
Anybody?
Okay, sarcasm aside, I agree, the game _always_ gives the conquerer all the "anger" generated by the origional owners, and no more, and no less. That just isn't realistic. However, I'd put having the game always consider the human player the "good guy"-liberator pretty low on the list of things that need to be changed about the game. Hmm.... maybe last, actually. It isn't always inappropriate, and give most things that make winning militarily the benefit of the doubt.
One thing the game could _really_ use is a more developed set of Culture rules/systems. A more appropriate treatment for drafting/whipping anger could very well be included in an expansion of the Culture rules.
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romelus
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my room
Dec 2000 time: 00:18
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quote: Originally posted by Captain
Not sure how well this actually works, but I believe there are resistance modifiers that are supposed to make certain governments more attractive than others. For instance, if you are democracy and you conquer a despotic city, the citizens will resist less (or quit resisting sooner) and assimilate faster. If you are a despot conquering a democratic city, the citizens will be harder to absorb into your empire.
But I really don't know what the exact numbers are or how they work. Sorry. Will post if I ever figure it out. Then you could mod it so that your "good" government can actually "liberate" enemy cities more easily.
I am also not sure how this affects "carryover" unhappiness from pop-rushing and drafting, if at all.
-edit-
I can see how the production and commerce might not recover for 20-40 turns or so, but I don't see why they should be angry at you for something their former masters did. If you had bombarded them and killed lots of civilians, then yeah, they should be mad at you. But if you were a "civilized" conqueror, they shouldn't be as mad as they are. |
check the civilpedia in the game, it tells you how many turns it takes to assimilate ppl under each government.
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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:18
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Thanks for the answers!
@romelus
The original problem were not the resisting or not assimilated citizen but the unhappy own citizen.
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Zachriel
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U.S.A.
Dec 2001 time: 00:18
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quote: Originally posted by Tarquelne
I agree - I'd like to see someone post even _one case_ of a group of severely mistreated people directing thier anger at an inappropriate target.
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Inappropriate to whom? Mao liberated. Ho liberated. America liberated. Generally, an oppressed people still look apprehensively at any new tyrant. If (big if) the new leaders are truly benevolent, only time will convince the people.
Even if they are your own people, war leads to the breakdown of civil order, so production is nil. (Currently in Afghanistan, you can't even travel the roads without risking life and limb.) And to repeat, the more oppressed the people were under the old government, the more traumatized the situation will be. It takes time, and investment, to return the situation to any sort of normalcy.
Everyone seems to be stumbling on the word "happy." You may be "happy" to get out of the concentration camp, but you aren't thereby going to be immediately productive. Rather, you will spend your time digging through the rubble of your society looking for lost love ones.
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Tarquelne
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quote: Originally posted by Whoha
Why are you defending a design flaw that straight jackets the player into an equally unlikely historical scenario,namely raze everything and deal with no consequences whatsoever? |
Big "I disagree" there. If there's anything straightjacketing people into razing cities it's culture-caused "flipping" and/or corruption. The "inherited unhappiness" will go away after awhile - because of flipping _your city_ is what tends to "go away."
I think people are getting worked up about this because of the wording in the "Why we're unhappy" messages - always attributing the unhappines to the owning player. I just think the people are unhappy, and it doesn't matter all that much to them who's in charge.
Now, IF you were fighting a "just" war, or a war against a truly oppresive enemy (ie - one that's actually far more "oppresive" than _you_) then a "liberation" bonus would be nice. But then we'd need new code of the game to determine if you're really a "liberator" or an "imperialist aggressor" (I bet you are, aren't you?). As part of a revamped and much expanded on Culture system, that'd be great. As a more or less independent alteration, I'd rather see Firaxis spend it's time on something else.
Also:
"I agree - I'd like to see someone post even _one case_ of a group of severely mistreated people directing thier anger at an inappropriate target. "
Sarcasm guys. Thus the "Okay, sarcasm aside..." later in the mesasge. You really don't need to supply an example.
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:18
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Ive razed a bunch of cities post patch, and the unhappyness does not move to other cities. that only happens if you disband a city.
"Big "I disagree" there. If there's anything straightjacketing people into razing cities it's culture-caused "flipping" and/or corruption. The "inherited unhappiness" will go away after awhile - because of flipping _your city_ is what tends to "go away."
No, it does not go away as it is cumulative. Draft once, 40 turns, draft twice, 80 turns, then 120, then 160, then 200
pretty much one nationalism rolls around that means for the rest of the game.
Last edited by Whoha on 09-03-2002 at 11:49
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