 |
|  |
 |
|
Stefu
|
 |
CLOWNS WIT DA DOWNS 4 LIFE YO!
Jan 1970 time: 07:12
|
|
Or "Stefu wants a sticky thread. Anyway...
quote:

"Sid's original Civilization was not intended to be a game about war. The design had combat of course, but it was simple, quick, and to the point, allowing players to pursue "peaceful means" of co-existing with other civs.
Needless to say, Civilization was most often played as a conquer-the-world game. So in Civilization II, we added a few details to the combat system to make it a little more interesting and "realistic."
In Civilization III, we continue to expand the combat system to make it a deeper part of the experience. Civilization III will have a combat system rich in fun choices that enhances the experience of planning and executing military campaigns. Here are just a few examples of how we are achieving this:
Great nations can produce gifted leaders from history, each one capable of leading your civilization to martial glory. Whether helming an army on a distant battlefield or passing their personal experiences onto future generations of soldiers, these towering figures can single-handedly alter the course of history.
Increased technological finesse can be found in Civilization III's reworked Zone of Control rules. No longer can a Phalanx hold a vulnerable pass as effectively as a mechanized infantry regiment. The ability to intervene in surrounding terrain is now determined by mobility and ranged weaponry, rather than the universal privilege of being just any military unit.
In CivIII, ranged weapons such as catapults, artillery and battleships can bombard enemy fortifications such as city walls and fortresses. This allows for a general 'softening' of defenses, which provides a substantial bonus to direct-fire units.
 |
What can I say? Drooldrooldrooldrooldrooldrool...
|
|
|  |
 |
|
hHydro
|
|
Vancouver, Canada,
Nov 2000 time: 05:12
|
|
Interesting that they don't clarify what they mean by 'produce' a great leader.
I wonder.. Do they mean that you will be able to allocate resources, or create conditions to obtain these leaders, or do they simply men that all civs have a random chance at producing these leaders at key points in history?
Man.. Imagine the smile on my face when my previously mediocre Civ suddenly announces the rise to power of some guy named Napoleon..
|
|
|  |
 |
|
The Kaiser
|
|
Stoke-on-Trent, England
Dec 1999 time: 05:12
|
|
quote:

Originally posted by hHydro on 01-08-2001 02:57 PM
Interesting that they don't clarify what they mean by 'produce' a great leader.
I wonder.. Do they mean that you will be able to allocate resources, or create conditions to obtain these leaders, or do they simply men that all civs have a random chance at producing these leaders at key points in history?
Man.. Imagine the smile on my face when my previously mediocre Civ suddenly announces the rise to power of some guy named Napoleon..
 |
Yes it would be nice if this feature could be Civ specific to add a bit of difference to the Civ's. Like if the British could only build Nelson to get a Sea Bonus on whichever ships carry him. Or the French could only build Napoleon and all cannon's have enhanced Bombard when they share a square with him. Just think of the possibilitie's:-
Germany,Rommel:Panzer unit bonus
Spanish,Charlton Heston(Oops)El Cid:Knight bonus
Egyptian,Seti:Chariot bonus
Mongols,Genghis Khan:Mounted Archer bonus
I could go on, but I will just add that if they are using the 7 stages of Veteran Status from SMAC, there could also be a general benefit of boosting the Experience level by 1 for all units on the same square.
And what if the leader get's captured, could he be ransomed in some way? If he get's killed can you build another and will it be the same character?
Whatever the answers, I think the feature will be a interesting addition.
|
|
|  |
 |
|
|
"a combat system rich in fun choices"
LOL, the warmongers amongst us do actually see it like that 
------------------
Chaos, panic and disorder - My work here is done.
Keep the OT sticky thread free!!
|
|
|  |
 |
|
colossus
|
|
Hong Kong
Nov 1999 time: 05:12
|
|
'In CivIII, ranged weapons such as catapults, artillery and battleships can bombard enemy fortifications such as city walls and fortresses. This allows for a general 'softening' of defenses, which provides a substantial bonus to direct-fire units. '
It seems as if the city wall will have hit points so as to be gradually worn down.
|
|
|  |
 |
|  |
 |
|
N_A
|
|
One of the things that has always bugged me about Civ is that all the units either die or they don't, no strategic retreat or anything. Civ 3 needs something like that. Civ 3 also needs customizable units just like SMAC did, and to that level of complexity too.
|
|
|  |
 |
|
|
nja, no customizable units. it's fine with the number of predefined units they have in Civ2. Anyway, every a little bit skilled guy can make his own units in the txt and bmp files.
As for the leaders: i fear they will ahve to be "built" like wonders, what would be really bad. *horror*
nevertheless there also is a chance in introducing leaders. just three examples:
Civs that enter later in the game could automatically receive a leader (e.g. mongols get gengis khan) giving them a better starting.
if your empire falls to anarchy tokugawa may help you out.
if you make a change from monarchy to democracy (or republic), there could be a chance that you get a leader like napoleon (gov. goes back to monarchy), hitler (gov. turns to fashism).
when they die you can again chose your gov. freely.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|