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Yook
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Okay. Which of the many mods out there do you recommend?
Not maps, not attempted scenarios. Rather, mods that change the ruleset a bit (or a lot) to try and make a "better" game, in the eye of their creators.
I'm not particularly looking for one that was made with the intent of making the game harder. I'm much more interested in more "fun", which can be loosely interpreted to mean "less annoying", and perhaps a tad bit more Civ2/SMAC-like.
Any ideas?
-Yook
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TurboTraxx
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Leased Batcave
Feb 2002 time: 23:18
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either of the city names mods is a must.
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Shadow_Cougar
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Dallas, TX usa
Nov 1999 time: 05:18
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I would say the most essential mod for CIV III enjoyment is the optimal cities change. I think the most common change to raising the limits by +50-60%. This reduces the frustration of a 1 shield city and makes it worthwhile to occupy a conquered civ's land.
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PapaLenin
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Finland
Nov 2001 time: 05:18
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quote: I would say the most essential mod for CIV III enjoyment is the optimal cities change. I think the most common change to raising the limits by +50-60%. This reduces the frustration of a 1 shield city and makes it worthwhile to occupy a conquered civ's land. |
could u explain what u mean by that?
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