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DanQ
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Emperor of Apolyton, Ruler of the Here and Now
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Ontario, Canada
Aug 1998 time: 00:18
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The following is for immediate release:
<FONT COLOR="#80000"><B>Apolyton Civilization Site</B> ( <A HREF=/forums/"http:/apolyton.net" TARGET="_new">http://apolyton.net</A> ) [ACS], one the premiere online fansites for the <I>Civilization</I> computer strategy gaming series and its extended family, is today announcing another addition to its already impressive lineup of coverage. <I>Rise of Nations</I>, the premiere title of gaming developer <A HREF=/forums/"http:/www.bighugegames.com" TARGET="_new">Big Huge Games</A> (BHG) and publisher <A HREF=/forums/"http:/www.microsoft.com/games" TARGET="_new">Microsoft Games</A> (MG), has been added to ACS' "Current Titles" listing. Earlier this month, ACS re-launched its BHG forum -- which had been the said company's official forum to that point -- <A HREF=/forums/"/forums/forumdisplay__forumid=113"_.html TARGET="_new">to be solely dedicated</A> to <I>RoN</I>. While a full dedicated section for the game is some months down the road, the said form and news items for the game currently housed <A HREF=/forums/"/misc" TARGET="_new">in the 'Miscellaneous' section</A> of the site are already open and flourishing.
"We are excited about the addition of <I>Rise of Nations</I> to the Apolyton gaming line-up", said Daniel Quick, ACS' Co-Owner/Administrator, when reached for comment. "While it has been a little less than a week since the game's existence became public knowledge, discussion is building and anticipation in the title is mounting. To the best of our knowledge, we are the first fansite -- pre-existing or not -- to confirm its intention to cover <I>RoN</I> in full. There is no question that we will not be the last in pledging this dedication, but we are going to strive to be the best by adhering to the strictest code of comprehensive, professional and dediciated operation that we have faithfully followed since this site's inception".
ACS covers <I>Civilization</I> through <I>Civilization III</I>, <I>Sid Meier's Alpha Centauri</I>, the <I>Call To Power</I> series, <I>Master of Orion III</I>, numerous so-called "<I>Alternative Civs</I>" and now <I>Rise of Nations</I>.</FONT>
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Zopperoni
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I agree with DinoDoc, what makes RoN more special than EU, or even SimGolf, that there has to be a site dedicated to it?
Or are you kissing Brian Reynolds' arse?
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DanQ
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Emperor of Apolyton, Ruler of the Here and Now
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Ontario, Canada
Aug 1998 time: 00:18
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I knew from previous discussions that there was going to be some concern stemming from this announcement, but I was not expecting so many negative voices and to have them be so strong.
Apocalypse has summarized the basic points behind why <I>RoN</I> has been chosen, as well as why <I>SimGolf</I> and <I>Europa Universalis</I> have not. To re-iterate, the former is a golfing simulation -- albeit more than your "conventional" one, but it does not fall anywhere near under the <I>Civilization</I>esque scope while the latter (again, as already stated) is too focused on a particular period of time and does give terribly much focus to building/infrastructure. Putting that to the side for the moment, the original <I>EU</I> is a tad old to consider adding a section to the site now. On this front, I am curious why there hasn't been any 'call to arms' over <I>EU II</I> coverage, as opposed to its predecessor, but again it too is not broad enough in scope.
In closing, I can see why some would ask on the heels of this announcement about why we have no <I>EU</I> or again <I>EU II</I> coverage coverage, but I hope I have adequately addressed that issue. However, I am still surprised by the calls for a <I>SG</I> section even when taking into account the game's parameters and a confirmation I made earlier this year that Apolyton would <B>not</B> be covering it for those very reasons. As for the stark criticisms about <I>RoN</I> itself, everyone is welcome to their opinion, including <U>constructive</U> criticisms, but at the same I encourage you not to condemn it so quickly and completely.
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Dan; Apolyton CS
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Apocalypse
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Lexington, VA: College - Houston, TX: Home
Aug 2005 time: 00:18
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Again, let us look at the core elements of civilization type empire building games.
The key features of SMAC applied to RON:
1. Explore - The maps in RON play a larger part in the game than any previous RTS of its type. The importance is because of the more heavy reliance on types of resources and having strategic positions on the map. No longer are you just building bases for churning out units, but you are building centers on commerce for your empire.
2. Discover - Technologies are playing a large part in the game. If you do not advance, you will fail. From the looks of it though, it does appear that there is an outside chance than a few spearmen-type units can defeat a tank, which has become such an ingrained part of the civilization subgenre.
3. Build - Many types of structures can be build, and a significant portion of these are non military. You do not just build a war machine like the goal was in past RTSs, you must build up an infastructure to continue to progress through the game. There are peaceful victory options and to accomplish this, having a powerful economy is important.
4. Conquer - You've seen the great looking screenshots. The battles are looking realistic, not just jumbles of units. You can make rushes impossible to pull off, making forethough required when attacking the city. Resources must also be spent to start wars, thus one cannot just go ramaging through the map. Terrain is also a large factor.
Now I will tell you why Empire Earth cannot be considered on the same level of RON.
First, resources. In EE, you must do the traditional clickfest RTS method. RON has streamlined this. Trading resources is also not an option in EE. If you are missing a crucial resource, you may be screwed. RON, like Civ3, allows you to trade these resources.
Next, structures. In EE, many structures look the same throughout the game. With RON, structures progress in appearance.
Moving on, battles. EE has nothing on RON in battles. Morale comes into play in EE, but that is about it. Look at the screenshots, which looks more appealing, even forgetting the nice RON graphics?
Always a favorite, customization. We don't know that much about RON, but by the looks of it, many things can be editted. This was the reason Civ2 lasted so long and why many people were upset over Civ3.
Finally, winning. With EE, conquest is your only option, making it just another RTS when you get right down to the basics. Once again, RON allows you to make combat anywhere from nonexistant to the focal point.
Just for Imran, a parallel to CTP. RON is to EE and SMAC is to CTP. CTP was going to have a cow (something we made fun of on more than one occasion), EE has giraffes and hippos. EE went a little overboard on going into the future. Giant robots, though very cool, do not fit in well. Mecha are too heavily to function well on Earth. RON stays reasonable.
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