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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > AI adaptability to CIVEDIT customisations.
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exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 07-03-2002 02:42
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AI adaptability to CIVEDIT customisations. Support Apolyton buy from Amazon

This is not the first post on this issue... but I couldnt; find a recent one to tack onto...

I wanted to know that if I gave infantry, swordsman, legionary's the ability to build roads, clear forest and jungle... would the AI take advantage of this?


If you change upgrade paths (e.g. allow cavalry to upgrade to a tank) does the AI acknlowledge this?

In my view there is no point making customisations unless the AI is able to take advantage of them. It would just be cheating then.

Worthingtons is offline Worthingtons
Prince
Pride Park,Derby
Jan 2002
time: 05:18
  Old Post 07-03-2002 02:51 Visit Worthingtons's homepage!
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I personally think they WOULD take advantage of it, because every edit i make the AI usually takes advantage of, but the only way to be sure on this is to actually playtest it, let me know the result.

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 07-03-2002 03:09
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The problem with unit upgrades and infanty building roads is that it is impossible to playtest.. you can;t tell.

Another favourite customisation of mine is to allow irrigation of hills (why is this not a standard rule?)... but I can see that becasue the AI has irrigated some hills!

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 07-03-2002 03:17
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quote:
I wanted to know that if I gave infantry, swordsman, legionary's the ability to build roads, clear forest and jungle... would the AI take advantage of this?


no the AI will not take advantage of this unless the unit has all of the terraform options and then if you gave it both terraform and offensive or defensive AI then it should work to an extent, but this means that the unit can do everything a worker can

quote:
If you change upgrade paths (e.g. allow cavalry to upgrade to a tank) does the AI acknlowledge this?


yea this works fine, the Ai is slow at upgrading but this does work

exeter0 is offline exeter0
Warlord
Sydney, Australia
Nov 2001
time: 15:18
  Old Post 07-03-2002 03:43
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Thanx Korn.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:18
  Old Post 07-03-2002 03:48
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exeter0

no problem, glad i could help

Andrew Cory is offline Andrew Cory
Warlord
SF bay Area
Jan 2002
time: 21:18
  Old Post 07-03-2002 14:12
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Quick qustion along these lines: I wish to make it the _liberary_ wich produces vetran units, will the AI be able to figure this out? What about if I make a barraks nessicary for units more advanced than warriors? If a factory is nessicary for tanks, will the AI know to build them? I want to make a rather extensive mod, but if the AI can't figure it out...

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