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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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This is not the first post on this issue... but I couldnt; find a recent one to tack onto...
I wanted to know that if I gave infantry, swordsman, legionary's the ability to build roads, clear forest and jungle... would the AI take advantage of this?
If you change upgrade paths (e.g. allow cavalry to upgrade to a tank) does the AI acknlowledge this?
In my view there is no point making customisations unless the AI is able to take advantage of them. It would just be cheating then.
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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I personally think they WOULD take advantage of it, because every edit i make the AI usually takes advantage of, but the only way to be sure on this is to actually playtest it, let me know the result.
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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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The problem with unit upgrades and infanty building roads is that it is impossible to playtest.. you can;t tell.
Another favourite customisation of mine is to allow irrigation of hills (why is this not a standard rule?)... but I can see that becasue the AI has irrigated some hills!
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exeter0
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Sydney, Australia
Nov 2001 time: 15:18
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Thanx Korn.
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Andrew Cory
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SF bay Area
Jan 2002 time: 21:18
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Quick qustion along these lines: I wish to make it the _liberary_ wich produces vetran units, will the AI be able to figure this out? What about if I make a barraks nessicary for units more advanced than warriors? If a factory is nessicary for tanks, will the AI know to build them? I want to make a rather extensive mod, but if the AI can't figure it out...
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