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Brent is offline Brent
Prince

Dec 2000
time: 21:12
Post  Old Post 12-01-2001 00:53
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a century in the womb?! Remove this text

Why should it take a century or more to build a settler, warrior, caravan, spy? Is this an aspect of the game that needs realism? I understand simulation, and strategy, games often have time distortions. For example, it can take only a couple minutes to build a structure in a real time strategy game, and things are built instantly in games like Sim City. How do you address this?

Frugal_Gourmet is offline Frugal_Gourmet
Warlord
New York City, NY, USA
Jan 1970
time: 00:12
Post  Old Post 12-01-2001 01:08
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I'm sure a settler "unit" does not represent one solitary settler, just like a warrior "unit" doesn't represent a single warrior.

Brent is offline Brent
Prince

Dec 2000
time: 21:12
Post  Old Post 12-01-2001 01:17
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I meant to address that. I would think that all people in a unit would live at the same time and be no more than five decades apart in age, and in Civ2's demographics, I often hade life expectancies of, like, 25 years. I think diplomats do represent individual people. I suppose the added production time could represent things like building up extra population the city won't need, or establishing training facilities and the time it takes to produce viable military units.

Frugal_Gourmet is offline Frugal_Gourmet
Warlord
New York City, NY, USA
Jan 1970
time: 00:12
Post  Old Post 12-01-2001 01:19
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Yeah.... it is something I thought was kind of funny before...but I guess I never gave it much thought.

Just a little quirk of Civ.

I guess there's about 15 little things like this that could be easily fixed. I wonder if the new one will have this...

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:12
Post  Old Post 12-01-2001 01:41
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quote:

Originally posted by Frugal_Gourmet on 01-11-2001 03:08 PM
I'm sure a settler "unit" does not represent one solitary settler


Well, when you have the settler, and founds a new city, the city have a population of 10.000 people...

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