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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > 13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts?
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MarkG
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Post  Old Post 20-11-2000 18:06
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13th POLL: Editors for maps/ scenarios/ units/ graphics/ game texts? Support Apolyton, buy Galactic Civilizations

perhaps someone would say that it's a no-brainer
but it's always good to have it in numbers


poll closed
results below
[This message has been edited by MarkG (edited January 12, 2001).]

MarkG
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Post  Old Post 20-11-2000 18:11
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btw, with "editors for everything" i mean having tools (in the released thing, not after the release online) to make maps, scenarios, edit the text files, the unit sprites and the city/terrain graphics, everything and to be able to create a load-able mod in a few minutes
sounds like science fiction, doesnt it?

Tiberius is offline Tiberius

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Post  Old Post 20-11-2000 18:22
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Wow, I was the very first who voted!

Markos, I think the final results are pretty much predictible. Perhaps if the answers were something like "Definately! In-the-box editors for everything! And documentation! Even if the game will cost more", the results were different

Andz83
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Wink  Old Post 20-11-2000 21:57
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I was the first who voted in an earlier Civ2 vote!

hey, how come that several posters voted forthe same option in such a short time?

Markos

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Talking  Old Post 21-11-2000 10:54
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Now, everyone, vote for option one and make FIRAXIS stand up and listen...

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I want my usual username back.

MarkG
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Post  Old Post 21-11-2000 01:31
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well, as you can see, the poll did bring some result
speak now or...

Panda is offline Panda
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Post  Old Post 21-11-2000 06:28
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I'd just like to record that I voted for the third option: in effect the status quo but with everything open. As a heavy editor and prolific scenario designer, you can accuse me of lacking imagination, but I fail to see how an improved interface is going to spead things up. FW gave us an editor for copying units and editing all the texts. Everyone still used Notepad and PSP because it was all too broken up. In Notepad you open up the Rules.txt and everything you want to do is there, you don't have to jump back and forth within the in-game editor. I'd also argue for the retention of all customized info in text format for ease of editing and distribution, but again, I want to the freedom to change everything.

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DarkCloud is offline DarkCloud
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Post  Old Post 21-11-2000 08:11 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Editors for Maps,Scenarios, Units (A more advanced Unit editor is needed!!!!)

Attributes; places for up to 100 new units!!

All needed in the new game. I would pay up to $55.55 for those improvements.

MarkG
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Post  Old Post 13-01-2001 10:27
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final results

Civ3: Editors for maps/ scenarios/ units/ graphics/ game texts?
OptionVotes / Percentage
Definately! In-the-box editors for everything! And documentation! 157 / 59%
As much as possible in the scheduled development time 37 / 14%
A map/scenario editor and the existance of text files is fine 41 / 15%
I never do/play any modifications so I dont care 27 / 10%
Total Votes: 262
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