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perhaps someone would say that it's a no-brainer
but it's always good to have it in numbers 
poll closed
results below
[This message has been edited by MarkG (edited January 12, 2001).]
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btw, with "editors for everything" i mean having tools (in the released thing, not after the release online) to make maps, scenarios, edit the text files, the unit sprites and the city/terrain graphics, everything and to be able to create a load-able mod in a few minutes
sounds like science fiction, doesnt it? 
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Now, everyone, vote for option one and make FIRAXIS stand up and listen...
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I want my usual username back.
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Panda
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Europe
Jan 1970 time: 05:12
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I'd just like to record that I voted for the third option: in effect the status quo but with everything open. As a heavy editor and prolific scenario designer, you can accuse me of lacking imagination, but I fail to see how an improved interface is going to spead things up. FW gave us an editor for copying units and editing all the texts. Everyone still used Notepad and PSP because it was all too broken up. In Notepad you open up the Rules.txt and everything you want to do is there, you don't have to jump back and forth within the in-game editor. I'd also argue for the retention of all customized info in text format for ease of editing and distribution, but again, I want to the freedom to change everything.
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