 |
|
Shadow_Cougar
|
|
Dallas, TX usa
Nov 1999 time: 05:18
|
|
Current game - standard continents.
Situation - all civs had started a feeding frenzy on the Germans, the most distant from my civ. I decided to finish off the French (5 remaining cites (1 oil, 1 rubber, 1 coal - I only control one each of these.)
I razed 2 cites, but the remaining three are well placed. Unfortunately, these are very unhappy citizens (whip AND draft unhappiness). I can make these cities fairly productive, but how do I keep them from staving to death? I could just let them starve and readd workers, but I hate being wastefull. I had settlers available, but since these are the final cities, I thought I would try something different.
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:18
|
|
Once the AI gets its grubby hands on Nationalism and Communism, capturing cities is generally not worth it, unless you can blitz them (attack and take from 3 squares away - if you end your turn within 2 squares of the city prior to attack, it is considered a front line city, and they will draft in response to the threat).
The key is 3-move attackers. If you have Cavalry (pre-infantry, of course) or Modern Armor, then you can mass large numbers of them out of "threat range" so the AI doesn't go crazy with the draft. Then it might be worth keeping captured cities. Pre-nationalism, it's not as big of a deal, because they can't draft (they will, of course, whip) and because you have plenty of time for the city's unhappiness to wear off.
-Arrian
|
|
|  |
 |
|
Ethelred
|
|
quote: Originally posted by Shadow_Cougar
No, I won't use the privateer in my stack exploit.
|
That exploit seems to be gone with 1.17f. I use Privateers a bit like I do submarines, to spy on the other civs. Now I notice the AI no longer attacks the privateers untill they get Ironclads.
With Ironclads they will beline for the Privateers but as soon as I put the Privateer with a Battleship the Ironclads changed directions, clearly thinking survival was the better part of valor on the High Seas.
|
|
|  |
 |
|
Zachriel
|
 |
U.S.A.
Dec 2001 time: 00:18
|
|
quote: Originally posted by Shadow_Cougar
Current game - standard continents.
Situation - all civs had started a feeding frenzy on the Germans, the most distant from my civ. I decided to finish off the French (5 remaining cites (1 oil, 1 rubber, 1 coal - I only control one each of these.)
I razed 2 cites, but the remaining three are well placed. Unfortunately, these are very unhappy citizens (whip AND draft unhappiness). I can make these cities fairly productive, but how do I keep them from staving to death? I could just let them starve and readd workers, but I hate being wastefull. I had settlers available, but since these are the final cities, I thought I would try something different. |
I appreciate your concern for the new citizens of your empire. Set the mayor to allocate labor. Yes, many will starve, but in the long run establishing order is more important, and will result in less suffering. Rush the temple, even force-rush if necessary. Then rush the cathedral. Total outlays shouldn't be more than a few hundred. With these in place, the city will return to normal quickly.
Last edited by Zachriel on 08-03-2002 at 20:31
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|