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Velociryx
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of Candle'Bre
Apr 1999 time: 05:18
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Howdy guys, and thanks for the welcome back! Ohhh...I've been lurking in my spare time away from Velocigames, where we're slowly beating life into the new game...so far, so good on that front, and it's shaping up to be *exceedingly* cool! Still, I miss this place, you know? And ahhh, the memories of when there were scores of posts an hour here! 
NS, will head over to the academy soon as I hit "post" here....you've got me curious to see what you guys have put together!
Unless there's a SMAC2, or a massive call for it here, I doubt I'll further upgrade the guide from its present form, but are there, in your minds, any glaring weaknesses in it? Any spots that just don't get it done? If so....perhaps I'll start a thread here that serves as sort of a "companion to" version 4? 
-=Vel=-
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NorthSwordsman
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Offhand, I cannot think of anything at the moment. your guide is solid. I really cannot think of anything that needs improving.
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NorthSwordsman
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Vel wrote it, and Booksurge is selling it for them. I've brought it twice (lost the first one when I developed HD problems)... if you pay by Credit Card, you're pretty safe. Booksurge customer support is pretty good.
For example, when I brought it the second time, there was a problem with the download, I could not get the file. As a result, I wound up paying for something, and got nothing. I wrote to booksurge, and 15 minutes later, they emailed the .pdf file to me and verified everything was ok, and apologized for the problem. They seem to be a good enough place.
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DilithiumDad
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I enjoyed the book. My favorite section was "The Metagame" and the multiplayer sections. Much was not new owing to much time spent on this forum.
My son (age 13) loved the book. Having not really visited this forus at all, everything was a revealation to him. As his primary competitor, I can attest to the fact that it greatly improved his game!
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bobyk464
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I most often refer to the segments with faction-specific information - both the section summarizing faction abilities and how to best play them, and the section describing how to best play against any particular faction. I think the details of diplomacy, economy, and combat could have been designed differently without significantly altering the scope of the game. But the SE table and the differences between the factions are the real core of the game.
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wgabrie
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New York, USA
Oct 2001 time: 00:18
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Okay I hate to be the picky one, but in an earlier version of Vel's guide there were base improvement recommendations for each faction for each part of the game. Sister Miriam for example had the early game recommendations of: Rec. Tanks, Energy Banks, and Recreation Commons. That's been taken out of the latest versions of the guide. Why? 
I for one am a pure expansionist, pure momentum player at heart, and I hate to stop building colony pods and/or impact rovers and build infrastructure. That's why I miss those recommendations, they told me what to build and when.
The problem with me is that when I start building I don't want to stop, and I start building every facilty in the book. This results in high matenice fees, some of which can hurt my play style. When I just want to push my natural talents, not second guess myself wondering which facilty to build next, and which to avoid. Got that? 
Last edited by wgabrie on 12-03-2002 at 11:13
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:18
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GRRR! Imanaged to dowload the E-book after one day, but it's saved as an attatchment and I can't figure out how to open it. WTF am I supposed to do?
EDIT: I tried to download it again, with the default name as a .exe file, and it now tells me it's corrupted.
Last edited by GeneralTacticus on 12-03-2002 at 13:40
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