Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Magellan's Voyage (etc?)
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Brent is offline Brent
Prince

Dec 2000
time: 21:12
Post  Old Post 11-01-2001 05:16
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Magellan's Voyage (etc?) Tired of ads?

Why not have a special reward for being the first to circumnavigate the world using your actual units? My memory's atrocious, so I can't think of any other wonders that could be treated differently than in Civ2. For the first time each player sets foot on an alien landmass, maybe you wouldn't want a tangible reward, but how about a movie or something? If so, you surely should be able to turn it off before play, separate from turning wonder movies off. Maybe both of these things could be part of a SMAC Monument sort of feature.

Colonel Kraken is offline Colonel Kraken
Warlord
Grand Rapids, MI
Nov 2000
time: 00:12
Post  Old Post 11-01-2001 05:22
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

This is something that has been implemented in Call to Power II. It's called a "Feat of Wonder". I think it's a neat idea. Others believe it just gives civs that are already ahead that much more power. I happen to like the idea, though.

Brent is offline Brent
Prince

Dec 2000
time: 21:12
Post  Old Post 11-01-2001 05:32
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

well, I could say you have to be ahead to have the resources to allocate for wonders in Civ2.

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:12
Post  Old Post 12-01-2001 05:05
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

Feats of Wonder.

Now, when I was editing the Wonders thread a year ago, a few people suggested something like what Brent is talking about. The first to circumnavigate the world gets a trade bonus or something. The first to reach the north pole gets a bonus. I didn't think much of it at the time because I was more interested in modifying and perfecting the more standard Wonders.

Then a few days ago I'm reading a Call to Power II review, and it mentions feats of wonder. The screenshot gives an example: The first civilization to retake a captured city. It sounds like a great idea, and it would make the "end replay" of the game a lot more interesting. And it would spice up the early game, so that it's not just explore, build city, explore, build city, learn tech, build city, etc. There would be a better historical "feel" to things. Especially when some far-off civ performs a feat of wonder, and the news reaches you. That would be cool. In the days before the mass media, only truly wonderous events would be spoken of halfway across the world.

Kraken, if I may ask: Do you have a list of all the Feats of Wonder in the game? (I'm not going to buy it, see, because, well, I played the original CTP...)

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:12
Post  Old Post 14-01-2001 01:48
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

Here are the "FEATS of WONDER"..you folks might enjoy pondering....


FEAT_ADVANCE_CONCRETE {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
Duration 25
Description str_ldl_0
EffectReduceCityWalls -5
SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
Duration 15
Description str_ldl_0
EffectIncreaseScience 5
SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 2
SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"

Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_BROKERAGES {
Duration 20
Description str_ldl_0
EffectIncreaseCommerce 10
SlicMessage "FeatBuiltBrokerages"

Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_INTERNET {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltInternet"

Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}

FEAT_SYNDICATE {
Duration 25
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltSyndicate"

Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_ORBITAL_LABS {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltOrbitalLabs"

Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}

FEAT_SAILED_AROUND_WORLD {
Duration 25
Description str_ldl_0
EffectBoatMovement 100
SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
Duration 25
Description str_ldl_0
EffectIncreaseHitPoints 1
MinimumSizeOfCiv 5
SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
Duration 10
Description str_ldl_0
EffectIncreaseHappiness 1
SlicMessage "FeatRecapturedCity"
}

FEAT_ADVANCE_CONCRETE {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotConcrete"
}

FEAT_ADVANCE_GUNPOWDER {
Duration 25
Description str_ldl_0
EffectReduceCityWalls -5
SlicMessage "FeatGotGunPowder"
}

FEAT_ADVANCE_MASS_PRODUCTION {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotMassProduction"
}

FEAT_ADVANCE_COMPUTERS {
Duration 15
Description str_ldl_0
EffectIncreaseScience 5
SlicMessage "FeatGotComputers"
}

FEAT_ADVANCE_ROBOTICS {
Duration 15
Description str_ldl_0
EffectIncreaseProduction 5
SlicMessage "FeatGotRobotics"
}

FEAT_ADVANCE_LIFE_EXTENSION {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 2
SlicMessage "FeatGotLifeExtension"
}

FEAT_THEATERS {
Duration 15
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltTheaters"

Building { Building IMPROVE_THEATER Num 8 }
}

FEAT_BROKERAGES {
Duration 20
Description str_ldl_0
EffectIncreaseCommerce 10
SlicMessage "FeatBuiltBrokerages"

Building { Building IMPROVE_BROKERAGE Num 10 }
}

FEAT_INTERNET {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltInternet"

Building { Building IMPROVE_COMPUTER_CENTER Num 12 }
}

FEAT_SYNDICATE {
Duration 25
Description str_ldl_0
EffectIncreaseHappiness 5
SlicMessage "FeatBuiltSyndicate"

Building { Building IMPROVE_TELEVISION Num 15 }
}

FEAT_ORBITAL_LABS {
Duration 25
Description str_ldl_0
EffectIncreaseScience 10
SlicMessage "FeatBuiltOrbitalLabs"

Building { Building IMPROVE_ORBITAL_LABORATORY Num 20 }
}

FEAT_SAILED_AROUND_WORLD {
Duration 25
Description str_ldl_0
EffectBoatMovement 100
SlicMessage "SailedAroundTheWorld"
}

FEAT_CONQUERED_BY_FORCE {
Duration 25
Description str_ldl_0
EffectIncreaseHitPoints 1
MinimumSizeOfCiv 5
SlicMessage "FeatConqueredByForce"
}

FEAT_CITY_RECAPTURED {
Duration 10
Description str_ldl_0
EffectIncreaseHappiness 1
SlicMessage "FeatRecapturedCity"
}

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0300 seconds (88.72% PHP - 11.28% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net