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Jer8m8 is offline Jer8m8
Warlord
Long Island, NY, America
Nov 2000
time: 00:12
Post  Old Post 12-01-2001 06:00
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Misc. Ideas Enter the AD-FREE zone

1. The importance of trade-if you don't have any or have very few trade routes/corporations, after a while, your citizens will run out of money to pay you in taxes. I think this is important because it makes people have to trade.

2. Fleeing. If you move a unit into enemy territory and then you see a strong enemy unit, you might flee. Here's how. You get into the above scenario. If that unit's attack is more than double your defense, there is a 50% chance your unit will flee. Units can only flee once a turn (if you discover another unit, tough) and are reduced to half health after fleeing.

3. I just read that AC (the actual star) can only be seen from Miami or south. So when you choose your launch site (see below) It has to be at Miami or further south in order to have the quickest trip to Ac

4. As mentioned above, when you begin building a spacecraft, you need to choose an assembly and launch site. One tile will take up your spacecraft, which will have low defense and a health bar, like a unit. When you think it is done, you will click "done", and then your space craft will be given one movement on railroads. This means you need to build one from the assembly to the launch site. You can only launch your craft when it is on the launch tile. One other note: Cities can serve as assembly spots but not launch spots.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
Post  Old Post 13-01-2001 05:45 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#3 is good.

The hemispheres should play a role in space flight time.

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:12
Post  Old Post 13-01-2001 06:00
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#1 on your list is tricky. Really tricky. One way to do this may be to increase the "maintenance" costs of late-game city improvements, while leaving early-game improvements the same. We don't want to cripple early empires, merely encourage late-game trade. Even diplomatic, peaceful gamers like me won't have a lot of opportunity for trade until the late Ancient stage.

But as much as I would like to encourage peaceful gameplay and extensive trade... I wouldn't want to force warmongers to play the game my way, any more than I want them dictating to me how I should play. And the system works okay in Civ II right now. In order to keep up with rising costs, you have to start building banks, stock exchanges, superhighways, roads in every square, etc. Otherwise, you can't afford to bribe cities.

- Groucho - is offline - Groucho -
Prince

Jan 2001
time: 00:12
Post  Old Post 13-01-2001 09:14
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Small quibble with #3: wouldn't the AC ship be built in orbit? if so, the hemisphere your civilisation was in wouldn't make any difference.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
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Jul 2000
time: 05:12
Post  Old Post 14-01-2001 01:26 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I believe #3 would still work because if it was built in orbit it would be orbiting the earth, however it could not work well because it may run into enemy spacecraft, so I believe it must be built on the ground.

zyxpsilon is offline zyxpsilon
Warlord
Laval,Quebec,Canada
Sep 2000
time: 05:12
Talking  Old Post 14-01-2001 01:54
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Got spare money?

quote:

Originally posted by DarkCloud on 01-13-2001 03:26 PM
it may run into enemy spacecraft


Launching it >first< is the objective!
Knowing that a civ's capital falls under enemy control, then that's where the ground based site is located... already.

Building a spaceyard (sounds like the ISS) in orbit is more "challenging" than step through the construction of spaceship's parts. Defending it, too.


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