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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Files > MOD: Space Race Mod
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The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 08-03-2002 11:46
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#1 Report this post to a moderator
Mod: Space Race Mod Support Apolyton, buy Galactic Civilizations

At last! The space race mod is rebuilt for Civ3 v1.29! Now I have been able to add new techs that help fix the modern age.

Space Race Mod v4.0


  • Completely reworked the modern age tech tree. I think it makes perfect sense now. Including three new techs - Deep Space Travel, Expert Systems, and Cryonics.

  • Moved the spaceship components to later techs, increased cost of all space ship parts significantly.

  • Moved Tac Nukes to Rocketry. (Important since satelites which give ICBMs is now a prereq for space flight).

  • Changed Americans to commercial/industrious, which is what we are after all. Changed 'Washington' to 'Wasgington D.C.'.

  • Changed Bank and Marketplace to reduce corruption (Banks and Markets can be regulated, besides the game needs more corruption reducing buildings).

Attachment: space race mod v4 (1 of 2).zip
This has been downloaded 2315 time(s).

Last edited by The Templar on 01-08-2002 at 07:40

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 08-03-2002 11:54
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#2 Report this post to a moderator
Enter the AD-FREE zone

Here's pt 2. It contains the pcx file for the science advisor in the modern age, and icons for new techs.

Attachment: space race mod v4 (2 of 2).zip
This has been downloaded 1014 time(s).

Last edited by The Templar on 01-08-2002 at 04:15

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 08-03-2002 12:19
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#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

We need the ability to add new ages!

Last edited by The Templar on 18-03-2002 at 00:39

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 09-03-2002 05:08
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

Nobody can see this at the bottom.

>BUMP<

chiefpaco is offline chiefpaco
Chieftain
Canada
Feb 2002
time: 00:18
  Old Post 10-03-2002 01:03
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#5 Report this post to a moderator
cool idea Support Apolyton buy from Amazon

An interesting idea. I'm just jumping over from the General discussions (shameless plug & all...). I think the spacerace ought to be at the end of the tree & harder to build too, espcially since it's useless to research anything else when you can just win the game...

However, a couple of concerns, just IMHO, maybe you can clear them up:

- Why include unit & civ changes with your space race mod? Wouldn't it be better to just stick with the purpose of the mod? Or, perhaps you'd just like to share the way you're playing right now? Is it possible to separate your mods, or if we download it, do we have to include all your changes? I'm not a mod expert, as you can prob tell... Perhaps you might like to call it a "Modern Age" mod, just an idea .

- By putting SS parts later & increasing the cost, can we still finish by 2050 for most diff levels?

Good work though . I haven't seen enough done to improve the weakest age in gameplay terms, IMHO.

One more piece from me: doesn't the SS currently stand as a side project? I mean, it takes centuries to build a military or culture & patience to build good relations, but the SS? I think it should take a lot more out of your civ to focus on it (that's why I like boosting the shield cost so we're not building parts/turn). It's good that little civs can still win & I'd hate to see that change though...

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 17-03-2002 11:46
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Support Apolyton, buy GURPS/ Alpha Centauri

Alright, I completely redid this thing - v3.0 style.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:18
  Old Post 17-03-2002 17:46 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#7 Report this post to a moderator
Increase Your PM Length

Downloading. Seems nice, but I'll have to transfer the changes manually , as I play with own mods, and don't want to lose them. Generally, I have some of the changes there, need only the modern tech tree and SS components part. Will be some damn work.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 18-03-2002 01:29
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#8 Report this post to a moderator
Full PM-box? Change here!

Does anyone know if there is a way to embed the actual picture of my tech tree in the first post as opposed to linking to the thread in the creation forum? Could a moderator edit a post and add it as an attachment?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 18-03-2002 01:50
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#9 Report this post to a moderator
Support Apolyton

quote:
Originally posted by The Templar
Does anyone know if there is a way to embed the actual picture of my tech tree in the first post as opposed to linking to the thread in the creation forum? Could a moderator edit a post and add it as an attachment?

Yuo can't have more then one attachments in a thread, but you can link to the image using HTML (<IMG SRC="/forums/image path"> )

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 18-03-2002 02:05
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#10 Report this post to a moderator
Put an end to popups!

Here's a picture of the tech tree. Because a picture is worth 1,000 words (but it still ain't a part number).

Attachment: modern age tech tree small.jpg
This has been downloaded 1556 time(s).

Lorekeeper is offline Lorekeeper
Settler
Augsburg, Germany
Mar 2002
time: 05:18
  Old Post 20-03-2002 19:03
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Support Apolyton, buy Alpha Centauri

Hello!

Your mod sounds nice to the builder in me. The new tech tree is nice.

I especially loved... everything except the two changes to civilizations.

The first is from my own point of Civilization: I ONLY want ancient tribes for the sake of it. Personal preferences here of course.

The second is about changes to Civ Abilities:
My opinion is that they are well balanced. Weak abilities usually have relatively strong special units (especially for "America": expansionist = very weak, F-15 = strong special unit as it is the most modern one (arguably)).

Most "modern" civ abilities seem to stem from the past, the early years and foundation of the nations fame in history in question. And according to that, the "American" civilization's abilities are fitting: Moving West to gain Ressources.

If you do not agree, then please do change Germany as well (my country of origin): We are not Militaristic any more... make us beaurocratic for heavens sake!!!

Long post, no work, waiting all the time for nothing to happen is BORING!

Cheers!
Benjamin

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:18
  Old Post 20-03-2002 19:19
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#12 Report this post to a moderator
Support Apolyton

chiefpaco and Solver said it. Why not just have the new tech tree and more expensive SS parts in this mod? This is what people expect when they read the thread title (at least I did).

Well, great work anyway. I will definitely use your new tech tree.

Just one concern: does the AI still build the spaceship even when it is more expensive?

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:18
  Old Post 23-03-2002 13:43
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Support Apolyton, buy Civilization III: Complete

I tried the mod but the game crashes when it tries to open the Writing Civilopedia entry!

Anybody have an idea why? Did you change anything at all concerning writing?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:18
  Old Post 23-03-2002 13:46
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#14 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Hurricane
I tried the mod but the game crashes when it tries to open the Writing Civilopedia entry!

Anybody have an idea why? Did you change anything at all concerning writing?

It'sa problem of addd ing techs. For each tech you add you can use one less icon.

Hurricane is offline Hurricane
Warlord
Arctic Hill
May 2001
time: 07:18
  Old Post 24-03-2002 20:08
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#15 Report this post to a moderator
Got spare money?

Thanks, Gramphos. I changed the Writing icon to the same Philosophy uses, and now it doesn´t crash. It also crashed on Warrior Code, so the icon for that has to be removed, too.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 01-08-2002 04:16
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#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Space Race Mod v4 is now here, using the 1.29 editor! Finally, I was able to add new techs. No more crashing!

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 05-08-2002 22:39
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#17 Report this post to a moderator
Support Apolyton buy from Amazon

Bump.

The Templar is offline The Templar
Prince
People's Republic of the East Village
Oct 2001
time: 00:18
  Old Post 06-08-2002 01:12
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#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Here's a picture of the new tech tree:

Attachment: modern age small.jpg
This has been downloaded 457 time(s).

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