 |
|  |
 |
|
The Templar
|
 |
People's Republic of the East Village
Oct 2001 time: 00:18
|
|
At last! The space race mod is rebuilt for Civ3 v1.29! Now I have been able to add new techs that help fix the modern age.
Space Race Mod v4.0
- Completely reworked the modern age tech tree. I think it makes perfect sense now. Including three new techs - Deep Space Travel, Expert Systems, and Cryonics.
- Moved the spaceship components to later techs, increased cost of all space ship parts significantly.
- Moved Tac Nukes to Rocketry. (Important since satelites which give ICBMs is now a prereq for space flight).
- Changed Americans to commercial/industrious, which is what we are after all. Changed 'Washington' to 'Wasgington D.C.'.
- Changed Bank and Marketplace to reduce corruption (Banks and Markets can be regulated, besides the game needs more corruption reducing buildings).
Attachment: space race mod v4 (1 of 2).zip
This has been downloaded 2315 time(s).
Last edited by The Templar on 01-08-2002 at 07:40
|
|
|  |
 |
|
The Templar
|
 |
People's Republic of the East Village
Oct 2001 time: 00:18
|
|
Here's pt 2. It contains the pcx file for the science advisor in the modern age, and icons for new techs.
Attachment: space race mod v4 (2 of 2).zip
This has been downloaded 1014 time(s).
Last edited by The Templar on 01-08-2002 at 04:15
|
|
|  |
 |
|
The Templar
|
 |
People's Republic of the East Village
Oct 2001 time: 00:18
|
|
We need the ability to add new ages!
Last edited by The Templar on 18-03-2002 at 00:39
|
|
|  |
 |
|
chiefpaco
|
|
Canada
Feb 2002 time: 00:18
|
|
An interesting idea. I'm just jumping over from the General discussions (shameless plug & all...). I think the spacerace ought to be at the end of the tree & harder to build too, espcially since it's useless to research anything else when you can just win the game...
However, a couple of concerns, just IMHO, maybe you can clear them up:
- Why include unit & civ changes with your space race mod? Wouldn't it be better to just stick with the purpose of the mod? Or, perhaps you'd just like to share the way you're playing right now? Is it possible to separate your mods, or if we download it, do we have to include all your changes? I'm not a mod expert, as you can prob tell... Perhaps you might like to call it a "Modern Age" mod, just an idea .
- By putting SS parts later & increasing the cost, can we still finish by 2050 for most diff levels?
Good work though . I haven't seen enough done to improve the weakest age in gameplay terms, IMHO.
One more piece from me: doesn't the SS currently stand as a side project? I mean, it takes centuries to build a military or culture & patience to build good relations, but the SS? I think it should take a lot more out of your civ to focus on it (that's why I like boosting the shield cost so we're not building parts/turn). It's good that little civs can still win & I'd hate to see that change though...
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|