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ahenobarb
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In Civ III, there is no distinction between raw materials and finished goods.
Superficially, the "wines" resource is a picture of grapes, and the "ivory" resource is a picture of an elephant. But beyond this, there is no mechanism to take a resource (any of the 3 types: strategic, luxury, or bonus) and "manufacture" a finished good.
What I think would be nice is something along the lines of Sid Meier's other game Colonization, where you would harness a resource like "tobacco", build a "cigar factory" in your city, and then sell them for profit.
Civ III has replaced the Civ 2 trading system of caravans for the bargaining table, but I believe it would be useful to have both. You could make large trade agreements with other civs to provide resources (or finished goods) every turn, but you should also, be able to shop them around city to city like the old system.
the purpose of this would be not only constructing a unique economy for your cities (each manufacturing different goods), but also so that caravans could be attacked/plundered and gold given as an award. More importantly, this would give PRIVATEERS an actual function in the game.
Privateers are PIRATE ships (see the flag they are flying!) and PIRATES need BOOTY (no not that kind! Well, on second thought, both kinds ) You should get gold when you sink a merchant ship as well as kill/capture a caravan.
This doesn't exist in Civ III, but it should.
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The Andy-Man
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Tory Party of 'Poly
Jul 2001 time: 05:18
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quote: Lest buil a Narcotic cartel with a canabis resourse! |
erm, what if canabis is leagle in my civ (AS IT SHOULD BE!!!)
anywhjo, this idea is brillkaint, i would luv to see the imperialism 2 trade/resource system idealy, cos then you can import raw, and export manufactured as MASSIVE profit. just as in real life, so it is no longer a necesative to HAVE the resources. (ie, japan has few resources, so it imports them, and exports manufacured, or it did when it was more industrialised before i think the 80's). not to suire on this though. but you get the idea.
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ahenobarb
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You're right, there isn't really a way to implement this and the "flags" in the editor are a poor substitute.
Perhaps with an expansion pack we will get the ability to have an events.txt (or equivalent) where we can give a cash award for capturing a "caravan" or a "merchant ship".
A few of the Civ 2 scenarios had this ability and I found it greatly enhanced the naval experience ("Four Seas", for instance)
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