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Aeson
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orangesoda
Nov 2001 time: 22:18
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TheDarkCavalier -
If you want to get technical... In Civ3 "time", time doesn't exist between turns or pass while turns are being played. You can leave your game idle for long periods, and (AFAIK) the date will never change until you actually end your turn and the AI are finished with their moves for the current date. The next "moment" in time will be the date of the next turn.
Your table deals with time as a continuum, and would be more suited for real life time measurements. Both our tables were also flawed in how 4000BC and 2050BC are handled. 4000BC is a complete turn and should be counted as such, while 2050 is an incomplete turn and should not count. We both had this reversed. Assuming that 2050BC doesn't count as a turn, the total number of turns (540) was correct in each table.
The table should be:
4000BC 1 turn, N/A years from previous turn
3950BC - 2750BC 25 turns, 50 years from previous turn
2710BC - 1750BC 25 turns, 40 years from previous turn
1725BC - 750BC 40 turns, 25 years from previous turn
730BC - 250AD 50 turns, 20 years from previous turn
260AD - 1250AD 100 turns, 10 years from previous turn
1255AD - 1750AD 100 turns, 5 years from previous turn
1752AD - 1950AD 100 turns, 2 years from previous turn
1951AD - 2050AD 100* turns, 1 year from previous turn
*2050AD is not a full turn, only a few automated events happen.
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