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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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Cavalry are useful but i bloody hate the damn units. Tanks are probably the most useful to me, but I also find Knights very useful, they are cheap enough, Have both good attack and defense and upgrade to Cavalry. I Build a lot Of Knights in the MEdieval times.
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DilithiumDad
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Legionairies are useful for muchof the game. With the 17 patch you can upgrade from warriors (yay!). No need to ever build pikemen. Even in the modern era, cities in relatively secure areas can be defended by elite ancient legions.
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Anti Spectator
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Is the guy above Joking or what????
Explorers are generally not useful unless in a specialist situation.
I like Cavalry but then again most people do.
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Windwalker
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quote: Originally posted by Anti Spectator
Is the guy above Joking or what????
Explorers are generally not useful unless in a specialist situation.
I like Cavalry but then again most people do. |
LoL... Did you even read that guy's post? He said that he DID use the explorer as a terrorist/saboteur type of unit, which IS a specialist situation...
I may even try that in my next game...
- Windwalker
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Carbon Copy
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Indiana, USA
Feb 2002 time: 00:18
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I'd have to say that Infantry, during the time you get them, are the most useful units you can build.
Cavalry is overrated, and I would attribute most of their success on the AI's incompetence on defense more than any inherent dominance of the unit. Their 3 moves in particular causes trouble for AIs, whose threat radius only extends two squares (and thus it is possible for a cav rusher to conquer AI cities before the city can be prepared for war, something that is unlikely to happen against a human if Multiplayer is ever offered). If you find yourself with a tech lead and are facing off versus muskets or rifles, though, then I guess cavalry are useful
Consider their window of dominance (where their attack value is greater than the highest defense value). Cavalry come with Military tradition, which is not a required tech to advance to the Industrial Age. Riflemen, which have the same defensive rating as cavalry's offense, come with Nationalism, which Scientific civs often get for free when they get their last required Middle Ages tech (and other civs can research it right away prior to Military Tradition, making it possible that cavalry can be outclassed before they can even be built). And once riflemen are in wide use, the age of cavalry comes to a close, except as support troops, doing jobs like pillaging resources or capturing workers or piling into cities to prevent flips. Furthermore, the defensive stat on cavalry (3, IIRC), sucks, so those lowly riflemen, other things being equal, are likely to beat cavalry on both attack AND defense (Persian Immortals, with their 4 atk, will often make cavalry retreat or die when they are on the offensive, too). Plus rifles upgrade to infantry, which are the undisputed kings of the battlefield until Motorized Transportation, and still upgrade once more to mech infantry, which is the end-all, be-all defensive unit.
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DrFell
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Jags are less powerful post 1.17 - now they die about 50% of the time when entering combat (because they used to lose often anyway and never retreat when the opponent has 1hp), and if you get iron you can no longer build them. This only really makes them useful if you have a big enough empire to support enough for an attack - and I'd rather build war chariots with that production, you suffer far less losses and they have a long term upgrade path. It's always been the support factor that's killed them for me though, by the time I get enough cities to support enough for a decent attack and build the units, I find myself facing AI cities with a couple spearmen in each.
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MarkosSuckanos
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hoplites are great for the majority of the early game.
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DrFell
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Actually I just tried the Aztecs again today... the Jag is still pretty powerful.. in fact I managed to kill a whole civ with them and got a leader all by about 1000bc. Looks like I either got lucky or I've improved since I last tried them (on one of my first games I tried the Aztec a couple times, haven't used them since). They get so many elites (and thus good retreat) that they tend to generate lots of leaders.
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