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neonihilist
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There I was, happily destroying the Celts and grinding the Vikings into dust, when ,due to some malcontents in my civ grumbling and causing unhappiness, I decided to change my Government to the recent discovery of Constitutional Monarchy.
But, shock horror, it wasn't there!!!
I could find it in the library, and in the science window; but I couldn't change.
OK. So I was playing on the MED4 MOD on the LargeCivs Scenario.
I dug a bit into the files, (and believe me I was doing so cautiously, no expert me), and I found the problem, Const. Mon. was missing from the govern.txt.
With a bit of Tinkering and a couple of educated guesses, I amended the govern.txt in the scenario folder and got my government.
Though an expert eye checking my guesses (which were based on what the other govs settings were) would be appreciated as I don't actually know what I may have done.
In doing this, I noticed that the Library info given for Governments when playing LargeCivs was that for the Standard MED4 mod game.
Charged by my success in reclaiming my government I powered up Easymod and did some more work.
The changes were just varying the current files and saving them under a new name.
However I did notice something that may be a problem:
The TOO_MANY_CITIES value for the govs in the LargeCivs Scenario are...
Anarchy 1000
Tyranny 12
Monarchy 22
Theocracy 30
Republic 35
Democracy 65
Communism 50
Facism 65
Ecotopia 135
Corporate Rep. 105
Technocracy 150
Virtual Dem. 180
Fundamentalism 75
Const. Mon. 40
The last (Const. Mon.) is one of my guesses.
The possible Problem is the Corporate Republic at 105, is this a typo for 150?
It just seems an odd nuber in there.
If an Expert (I know some are out there) would be willing to check that I haven't completely cocked things up I would be very apprecitive.
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WesW
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Florence, Al., USA
Jan 1970 time: 23:18
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quote: Originally posted by Locutus
Ecotopia is 90 in the regular mod and 135 in the large version. Corporate Republic is 75 in the regular, so 105 for the large version sounds about right. Wes carefully balanced most things, not everything might be a nice round number but 'roundness' wasn't Wes's most important motivation in choosing those numbers.
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As you can see, I increased the max city size by 50% for the large version. There were several other changes as well. I compared Fundamentalism between the two versions to see what had been changed.
quote:
Good to hear people are still playing around with this game though I feared the modding this game had stopped months ago... |
I don't think this is the type of "modding" we had in mind, though. What distresses me is that this mod has been out a couple of years now, and apparently no one has noticed this before, or else didn't think it important enough to report. CM is a gov that most everyone should be under for a period of the game.
Btw, the only way to change the library info would be a append the large civs settings to the standard game's gov info. Offhand, I can't remember if that can be done. I think it would be awkward, IIRC.
I have attached the corrected file here. It goes in the
C:\Program Files\Activision\Civilization-Call To Power\scenarios\MedPack4\scen0002\default\gamedata
folder.
Attachment: govern.txt
This has been downloaded 12 time(s).
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neonihilist
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Sorry I haven't been back since my original post, connection problems.
The changes I made seem to be working fine.
When I said I had changed some of the Library files I did this by adding files to the main GL folder and creating a new governicon.txt file in the scenario folder.
Here are the files.
Attachment: civ med4 alterations.zip
This has been downloaded 1 time(s).
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