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DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:12
Exclamation  Old Post 14-01-2001 06:25 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Black Market Increase Your PM Length

I stole this idea from Zeevico:

quote:

Originally posted by Zeevico on 01-09-2001 10:46 PM
A good idea is to implement a buying and selling market for units that aren't available to you (or in general). That way, you could have a whole market where one civ offers 5 howies at 200 gold each in 5 turns and the civ could either deliver all five at one turn or space it out as long as it's in one turn, And another civ would offer the same unit in a different system depending on what they have, and their treasury (how much they want) and other factors like tribute and allies would offer reduced prices.



However this could be implemented with a (8th Civilization type)
this civilization would be the market civilization (Like the one in Deadlock)
This civ buys and sells weapons to the less advanced civs from stolen stores in other civs.
The supply will be erratic, but it will be there for a large price.

Windborne is offline Windborne
Settler
lansing, michigan, usa
Jan 2001
time: 05:12
Post  Old Post 14-01-2001 17:33
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Tired of ads?

It would be better just to impliment a better system of trading units, resources, cities, and technologies between players, that way a "Black market civilization" could indeed evolve, one based on piracy and trade. For example crete and persia/Islam in the real world history acted in this way.

Persia/islam situated between rome/europe and the chinese empire acted as a middle man buying luxuries and gadgets from china and selling them to europeans at a high price.

Crete however was an island civilization specializing in trade and piracy, it's fleets fared accross the seas trading and stealing as they went, they were the first of the so called "sea peoples" the ancestors of all later europeans. Greeks stole the beginings of their culture from crete, which at the time even had running water!

If players can buy, sell, and trade things between them, negotiate wealth for political favors, pirate trade routes, steal units, capture/sell slaves, and all the rest then black market civilizations will rise by themselves, as well as normal civilizations that seek wealth through legitimate trades.

JosefGiven is offline JosefGiven
Warlord
Tavistock, Devon, UK
Jan 2001
time: 05:12
  Old Post 14-01-2001 21:05 Visit JosefGiven's homepage!
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All good stuff,

I agree with your model, Windbourne. Just jazz up existing trade models so that unscrupulous civs can exploit trade to meet their own greasy means...

Who, me?

------------------
Josef Given
josefgiven@hotmail.com

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