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I don't defend my inner cities. Because of the new model of railroads, and enemy literally CANNOT get to them. So I only defend border cities. This makes the AI try to hop over these cities and get the undefended ones, BUT since they waste turns doing this, I can bombard them mercilessly and take them out with fast units. And since they're in my territory, they can't retreat using roads and railroads. So usually in my border cities I have about 4 defensive units, sometimes more. Also, since I don't have 2 units in every city, I pay much less in military, but I'm using my military much more effectively.
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Bolleck
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Düsseldorf, Germany
Mar 2002 time: 06:18
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quote: Originally posted by 1
I don't defend my inner cities. Because of the new model of railroads, and enemy literally CANNOT get to them. *snip* |
Very interesting! Has the AI used ever Paratroopers against you?
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Worthingtons
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Pride Park,Derby
Jan 2002 time: 05:18
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I like to defend cities in ANY possible danger with 2 of the best defender's and 2 artillery if i'm not using them elsewhere.
However, in Civ, NO defense is unbeatable, I once had a town in the hills defended with an ARMY of 4 Infantry. Yes, you read that right, an 4 unit capacity army with infantry, when the best unit around was cavalry, I also had a couple of spare infantry but with enough cavalry, the city was taken.
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Zouave
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I have at least two units defending my cities until the end of the middle ages, when I start building a real army. Since I do not bother to defend my interior cities, my border cities sometimes have as many as 10 units in them.
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1 unit, that's it. Usually I form a "line of control" of infantry on any land border. When the AI attacks me, I might lose a unit, but then my huge force of mobile units overwhelms them. Then I fight to the death. In my many hours of Civ 3, I've only lost 1 city. And that was because the Egyptians attacked me with 20 (yes 20) chariot units. I was Rome, and I quickly struck back and annihilated them. BTW, this was my first ever game. I keep the comp out of my territory. That is my strategy. Since you can't tell if ships have units in them, I just blockade key points to prevent comp units along my coast, that way there is no possibility for a surprise invasion. Usually, I conquer the continent I am on early on, so a land invasion isn't possible. When I play on Pangae, I usually take the AI's out one at a time by overwhelming them with numbers. I kill all units that the AI leaves out of cities, then I bombard their units in the cities to 1 HP and mop them up. I usually just raze the cities unless there is a wonder. And even then, I'll make sure to bombard the city to 1 pop point so there are less foreign citizens. I've tried other victory conditions, but they aren't as fun.
The best defense is a good offense. That's my philosophy.
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Melboz99
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Rockford, Illinois, USA
May 2000 time: 23:18
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3-4 best defenders inner, and 6-8 on the borders. Why? I'm playing on warlord and the enemy came at me with 150+ guys, most of them were cheap infantry (Pikeman, Spearmen, Longbowman, Swordsman.) But there was a good 20 cossacks, and maybe 10 infantry and rifelman. I had no source of rubber, (in fact, thats why I started the war) so I only had rifelman, 250 of'em! I moved all my units where there was mor than three per city, and then 2, down to the battlefield. I only produced about fifty more. It come in really handy to be able to attack with mass forces at a moments notice. Plus, my cities are usualy well defended.
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BillChin
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Garrisons are most useful for their happiness bonus under Despotism and Monarchy. I prefer to mass my troops into attacking stacks. Say a player has a garrison of four units per city and has 20 cities. By cutting each garrison to two, a player gets two attacking stacks of 20 units each. 40 attacking units is often enough to take out an entire Medieval Age empire on a large map!
Ancient age:
1 warrior plus 1 spearman, maybe three of four units if an enemy has forces massed at the border.
Medieval age:
1 Pikeman, border cities get 2 Pikes, add one Knight or swordsmen during war time. Later Musketmen. If the enemy has roaming Calvary or Knights, much more defense is needed, maybe four units in border cities.
Industrial age:
No defense needed for most cities because of railroads. A rapid response force of four tanks or calvary can protect the entire empire. Drafting can make up the gap in the unusual event of huge enemy landing force. Border cities get 1 Infantry or 1 Rifleman + 1 other unit. More than this is usually fluff. It is very hard to take out Infantry without tanks. Mass reinforcements can be sent in if an enemy gets close enough to attack a city. All the rest of the units go on the offense to destroy the enemies ability to make more units.
Modern age:
Same as Industrial age except use Mech Infantry for garrison and Modern Armor for rapid response
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Tingkai
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To find the Northwest Passage
Aug 2001 time: 13:18
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I usually leave my interior cities empty once I have railroads and I use the same concept mentioned before of a mobile reponse group.
One thing I've worried about is my coastal cities after the AI civs get marines. Do I need to keep them strongly defended? Has anyone ever had an AI launch a surprise attack with Marines?
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Interior cities get one defender each, that's all. I suppose I could remove even those, but I often have RoP agreements with neighbors, and I've been sneak attacked before. Border towns often have 2 defenders, sometimes many more, depending on geography/relations. My mobile attackers (horsemen/knights/cav/tanks) generally live in border towns, or one town back, in large numbers. That way, if I get hit, I can respond immediately, with strength.
-Arrian
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Signa
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IA, USA
Nov 2001 time: 23:18
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Ancient Era => I usually use a pair of Spearman right off the bat or a Hoplite. In one game I used Bowman which turned out preatty well. Last is a Legion. But I didn't need them to defend because I was attacking with them. And a firecrew of a few Horsemen. Try and attack first in the ancient era.
Medieval Period => I usually am Greeks so I keep using Hoplites at first, later I get a huge force of Knights. Maybe a force of Longbowmen to stand behind a city on a road for a instand counterattack.
Industrial Age => This is tricky. I usually put a ton of Rifleman on my border and coastal cities at first, and later go all out Infantry to replace them, and move the Rifleman inland. Later on a force of Tanks for firefighting.
Modern Time => Very simple. A pair of Mechanized Infantry in every city first. Second, a line of Modern Armor in the cities behind my border cities for counters. Third, a air force stationed so the border cities are at the extremes of their range. And last a Radar Artillery in every border city.
Overall, the counterattack makes or breaks you day, and a force of powerful counterattackers (Horsemen, Knights, Cavalry, Tanks, Armor) can really be useful as a reserve. And the value of bombardment unit in a city is really underated. The later in the game the easier it is to defend.
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